Pre-vote negotiations and the outcome of collective decisions

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1 and the outcome of collective decisions Department of Computing, Imperial College London joint work with Umberto Grandi (Padova) & Davide Grossi (Liverpool)

2 Bits of Roman politics Cicero used to say that it was not in the senate chamber that the real business of the republic was done, but outside, in the open-air lobby known as the senaculum, where the senators were obliged to wait until they constituted a quorum.

3 The aim Capture the structure of collective decisions in political settings (voting, coherence, ideology);

4 The aim Capture the structure of collective decisions in political settings (voting, coherence, ideology); Capture the structure of negotiations before a collective decision (lobbying, do ut des);

5 The aim Capture the structure of collective decisions in political settings (voting, coherence, ideology); Capture the structure of negotiations before a collective decision (lobbying, do ut des); Understand how pre-vote negotiations affect collective decisions (achievable (un)desirable properties);

6 The aim Capture the structure of collective decisions in political settings (voting, coherence, ideology); Capture the structure of negotiations before a collective decision (lobbying, do ut des); Understand how pre-vote negotiations affect collective decisions (achievable (un)desirable properties); Ideally, a framework for political analysis.

7 Three steps Voting games;

8 Three steps Voting games; vote over a set of (interdependent) issues;

9 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals;

10 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals; Voting games with resources;

11 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals; Voting games with resources; get resources (payoff received as result of a vote);

12 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals; Voting games with resources; get resources (payoff received as result of a vote); goals and payoffs play a role in decision-making;

13 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals; Voting games with resources; get resources (payoff received as result of a vote); goals and payoffs play a role in decision-making; Voting games with resources and pre-vote negotiations;

14 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals; Voting games with resources; get resources (payoff received as result of a vote); goals and payoffs play a role in decision-making; Voting games with resources and pre-vote negotiations; possibility of investing resources beforehands to convince the others to change their vote;

15 Three steps Voting games; vote over a set of (interdependent) issues; have preferred electoral outcomes, i.e., goals; Voting games with resources; get resources (payoff received as result of a vote); goals and payoffs play a role in decision-making; Voting games with resources and pre-vote negotiations; possibility of investing resources beforehands to convince the others to change their vote; goals as ideological positions (that cannot be changed by monetary offers).

16 Voting games with goals Voting games and goals societies of voters that express a yes/no opinion on several issues at stake;

17 Voting games with goals Voting games and goals societies of voters that express a yes/no opinion on several issues at stake; issues are logically interdependent, and might be subjected to satisfy a given formula, i.e., a given integrity constraint.

18 Voting games with goals Akeyreference Umberto Grandi and Ulle Endriss Lifting integrity constraints in binary aggregation. Artificial Intelligence :

19 Voting games with goals Voting Definition (BA structure) Abinaryaggregationstructure(BAstructure)isatuple S = N, I, IC where:

20 Voting games with goals Voting Definition (BA structure) Abinaryaggregationstructure(BAstructure)isatuple S = N, I, IC where: N = {1,...,n} is a finite set of individuals;

21 Voting games with goals Voting Definition (BA structure) Abinaryaggregationstructure(BAstructure)isatuple S = N, I, IC where: N = {1,...,n} is a finite set of individuals; I = {1,...,m} is a finite set of issues;

22 Voting games with goals Voting Definition (BA structure) Abinaryaggregationstructure(BAstructure)isatuple S = N, I, IC where: N = {1,...,n} is a finite set of individuals; I = {1,...,m} is a finite set of issues; IC is a propositional formula of L PS,apropositionallanguage constructed over the set PS = {p 1,...,p m }.

23 Voting games with goals Atomic weapons Example Aparliamentistodecidewhether to build nuclear power plants (N) and develop atomic weapons (W). If importing nuclear technology from abroad is not an option, the development of atomic weapons involves the construction of nuclear power plants, i.e., IC =(W N).

24 Voting games with goals Definition (Aggregation procedure) An aggregation procedure for BA structure S is a function F : Mod(IC) N D mapping every profile of IC-consistent ballots (Mod(IC) N )toa binary ballot (D).

25 Voting games with goals Definition (Aggregation procedure) An aggregation procedure for BA structure S is a function F : Mod(IC) N D mapping every profile of IC-consistent ballots (Mod(IC) N )toa binary ballot (D). Majority, unanimity etc.

26 Voting games with goals Definition (Aggregation procedure) An aggregation procedure for BA structure S is a function F : Mod(IC) N D mapping every profile of IC-consistent ballots (Mod(IC) N )toa binary ballot (D). Majority, unanimity etc. APs can be studied axiomatically.

27 Voting games with goals Question If individuals provide an IC-consistent ballot, will the resulting ballot be IC-consistent as well?

28 Voting games with goals Discursive Dilemma Example If buying nuclear energy from the foreign market is an option, i.e., it is possible to vote on the issue (W N), thereisanatural IC in (W (W N)) N, when ballot (1, 1, 0) is outright inadmissible. In a parliament of 3 equally representative parties a Discursive Dilemma can arise with majority voting. IC =(W (W N)) N W W N N Party A Party B Party C Majority Table: A Discursive Dilemma

29 Voting games with goals Voting Games and Goals Voting can be studied as a game, votes as individual strategies;

30 Voting games with goals Voting Games and Goals Voting can be studied as a game, votes as individual strategies; Players goals are on the outcome of the vote.

31 Voting games with goals Key reference Paul Harrenstein, Wiebe van der Hoek, John-Jules Meyer and Cees Witteveen Boolean games. TARK 2001

32 Voting games with goals Aggregation games Definition (Aggregation games) An aggregation game is a tuple A = N, I, IC, F, {γ i } i N such that: All individuals share the same set of IC-consistent strategies, namely the set of IC-consistent ballots Mod(IC).

33 Voting games with goals Aggregation games Definition (Aggregation games) An aggregation game is a tuple A = N, I, IC, F, {γ i } i N such that: N, I, IC is a binary aggregation structure; All individuals share the same set of IC-consistent strategies, namely the set of IC-consistent ballots Mod(IC).

34 Voting games with goals Aggregation games Definition (Aggregation games) An aggregation game is a tuple A = N, I, IC, F, {γ i } i N such that: N, I, IC is a binary aggregation structure; F is an aggregation procedure for N, I, IC; All individuals share the same set of IC-consistent strategies, namely the set of IC-consistent ballots Mod(IC).

35 Voting games with goals Aggregation games Definition (Aggregation games) An aggregation game is a tuple A = N, I, IC, F, {γ i } i N such that: N, I, IC is a binary aggregation structure; F is an aggregation procedure for N, I, IC; each γ i is a propositional formula in L PS which is consistent with IC; All individuals share the same set of IC-consistent strategies, namely the set of IC-consistent ballots Mod(IC).

36 Voting games with goals Preferences Definition (Preferences in aggregation games) Let A = N, I, IC, F, {γ i } i N be an aggregation game, For ballots B, B B A i B B = γ i or B = γ i

37 Voting games with goals Voting strategies Definition AstrategyB Mod(IC) is truthful for agent i if it satisfies γ i. AstrategyprofileB =(B 1,...,B n ) is:

38 Voting games with goals Voting strategies Definition AstrategyB Mod(IC) is truthful for agent i if it satisfies γ i. AstrategyprofileB =(B 1,...,B n ) is: truthful if all B i are truthful;

39 Voting games with goals Voting strategies Definition AstrategyB Mod(IC) is truthful for agent i if it satisfies γ i. AstrategyprofileB =(B 1,...,B n ) is: truthful if all B i are truthful; IC-consistent if F (B) = IC;

40 Voting games with goals Voting strategies Definition AstrategyB Mod(IC) is truthful for agent i if it satisfies γ i. AstrategyprofileB =(B 1,...,B n ) is: truthful if all B i are truthful; IC-consistent if F (B) = IC; goal-efficient if F (B) = i γ i;

41 Voting games with goals Voting strategies Definition AstrategyB Mod(IC) is truthful for agent i if it satisfies γ i. AstrategyprofileB =(B 1,...,B n ) is: truthful if all B i are truthful; IC-consistent if F (B) = IC; goal-efficient if F (B) = i γ i; goal-inefficient if F (B) = γ i for all i N.

42 Voting games with goals Games and goals Definition An aggregation game is consistent if the conjunction of all individual goals is consistent with IC, i.e., if ( i N γ i) IC is consistent.

43 Voting games with goals Equilibria Proposition Every consistent aggregation game for the majority rule (maj) has an IC-consistent NE that is truthful and goal-efficient.

44 Voting games with goals Equilibria Proposition Every consistent aggregation game for the majority rule (maj) has an IC-consistent NE that is truthful and goal-efficient. Idea: at unanimous, truthful, IC-consistent and goal-efficient profile B =(B ) N, maj(b )=B.

45 Voting games with goals Equilibria Proposition Every consistent aggregation game for the majority rule (maj) has an IC-consistent NE that is truthful and goal-efficient. Idea: at unanimous, truthful, IC-consistent and goal-efficient profile B =(B ) N, maj(b )=B. Generalizable! (as many results next)

46 Voting games with goals Equilibria Proposition There exist a consistent aggregation game for maj with a truthful NE that is goal-inefficient and IC-inconsistent. p 1 p 2 p 3 Voter Voter Voter Majority Table: An equilibrium with IC = p 1 p 2 p 3 and γ i = p i

47 Voting games, goals and payoff Voting games, goals and payoff Payoff associated to each possible vote;

48 Voting games, goals and payoff Voting games, goals and payoff Payoff associated to each possible vote; Goals and payoffs play a role in ballot selection.

49 Voting games, goals and payoff Key reference Mike Wooldridge, Ulle Endriss, Sarit Kraus and Jérôme Lang. Incentive engineering in boolean games. Artificial Intelligence 2013.

50 Voting games, goals and payoff Aggregation games with payoff Definition (A π games) An aggregation game with payoff is a tuple A, {πi } i N where:

51 Voting games, goals and payoff Aggregation games with payoff Definition (A π games) An aggregation game with payoff is a tuple A, {πi } i N where: A is an aggregation game;

52 Voting games, goals and payoff Aggregation games with payoff Definition (A π games) An aggregation game with payoff is a tuple A, {πi } i N where: A is an aggregation game; π i : Mod(IC) N R is a payoff function.

53 Voting games, goals and payoff Goals and payoffs Goal states represent positions upon which players are not willing to negotiate;

54 Voting games, goals and payoff Goals and payoffs Goal states represent positions upon which players are not willing to negotiate; If goals are not an issue, payoffs play a role.

55 Voting games, goals and payoff Goals and payoffs Goal states represent positions upon which players are not willing to negotiate; If goals are not an issue, payoffs play a role. Alexicographic(quasi-dichotomous) preferencerelation.

56 Voting games, goals and payoff Goals, payoffs and induced preferences Definition (Preferences in A π games) For ballot profiles B, B, B π i B

57 Voting games, goals and payoff Goals, payoffs and induced preferences Definition (Preferences in A π games) For ballot profiles B, B, B π i B (F (B ) = γ i and F (B) = γ i ) or

58 Voting games, goals and payoff Goals, payoffs and induced preferences Definition (Preferences in A π games) For ballot profiles B, B, B π i B (F (B ) = γ i and F (B) = γ i ) or (F (B ) = γ i F (B) = γ i ) and π i (B) π i (B )).

59 Voting games, goals and payoff Goals, payoffs and induced preferences Definition (Preferences in A π games) For ballot profiles B, B, B π i B (F (B ) = γ i and F (B) = γ i ) or (F (B ) = γ i F (B) = γ i ) and π i (B) π i (B )). First we look at the goal, then at the payoff.

60 Voting games, goals and payoff Uniform games Definition A π -games are uniform if, for all i N, π i (B) =π i (B ) whenever F (B) =F (B ).

61 Voting games, goals and payoff Uniform games Definition A π -games are uniform if, for all i N, π i (B) =π i (B ) whenever F (B) =F (B ). Payoff received only depends on the outcome of the vote.

62 Voting games, goals and payoff Uniform payoff: properties Proposition Every consistent uniform A π -game for maj has an IC-consistent NE that is truthful and goal-efficient.

63 Voting games, goals and payoff Uniform payoff: properties Proposition Every consistent uniform A π -game for maj has an IC-consistent NE that is truthful and goal-efficient. Same idea: at unanimous, truthful, IC-consistent and goal-efficient profile B =(B ) N, maj(b )=B.Itisan equilibrium thanks to maj and uniformity.

64 Voting games, goals and payoff Non-uniform payoff Proposition For every uniform A π -game A, {π i } i N and profile B such that B is a goal-inefficient NE for A, thereexistsapayofffunction {π i } i N such that:

65 Voting games, goals and payoff Non-uniform payoff Proposition For every uniform A π -game A, {π i } i N and profile B such that B is a goal-inefficient NE for A, thereexistsapayofffunction {π i } i N such that: i N π i (B) = i N π i(b), foreveryprofileb;

66 Voting games, goals and payoff Non-uniform payoff Proposition For every uniform A π -game A, {π i } i N and profile B such that B is a goal-inefficient NE for A, thereexistsapayofffunction {π i } i N such that: i N π i (B) = i N π i(b), foreveryprofileb; B is not a NE for A, {π i } i N.

67 Voting games, goals and payoff Ideology matters If a NE is goal-inefficient and the game is uniform, then there exists a redistribution of payoffs at each profile that eliminates that equilibrium;

68 Voting games, goals and payoff Ideology matters If a NE is goal-inefficient and the game is uniform, then there exists a redistribution of payoffs at each profile that eliminates that equilibrium; Idea: each voter could pay the others to make their deviation to his goal state profitable for them.

69 Voting games, goals and payoff Ideology matters If a NE is goal-inefficient and the game is uniform, then there exists a redistribution of payoffs at each profile that eliminates that equilibrium; Idea: each voter could pay the others to make their deviation to his goal state profitable for them.

70 Voting games, goals and payoff Ideology matters If a NE is goal-inefficient and the game is uniform, then there exists a redistribution of payoffs at each profile that eliminates that equilibrium; Idea: each voter could pay the others to make their deviation to his goal state profitable for them. No matter how expensive it is, he is still going to be better off.

71 Voting games, goals, payoff and negotiations A pre-vote phase, where,startingfromauniforma π -game, players make simultaneous transfers of payoff at each profile to their fellow players;

72 Voting games, goals, payoff and negotiations A pre-vote phase, where,startingfromauniforma π -game, players make simultaneous transfers of payoff at each profile to their fellow players; A vote phase, whereplayersplaytheoriginala π -game, updated with transfers.

73 Voting games, goals, payoff and negotiations Key references Endogenous boolean games. IJCAI 2013.

74 Voting games, goals, payoff and negotiations Key references Endogenous boolean games. IJCAI Matthew O. Jackson and Simon Wilkie Endogenous games and mechanisms: Side payments among players. Review of Economic Studies 72(2): , 2005

75 Voting games, goals, payoff and negotiations Endogenous aggregation games Definition (A T -games) An endogenous aggregation game is defined as a tuple A, {π i } i N, {T i } i N where

76 Voting games, goals, payoff and negotiations Endogenous aggregation games Definition (A T -games) An endogenous aggregation game is defined as a tuple A, {π i } i N, {T i } i N where A, {π i } i N is a uniform A π game

77 Voting games, goals, payoff and negotiations Endogenous aggregation games Definition (A T -games) An endogenous aggregation game is defined as a tuple where A, {π i } i N, {T i } i N A, {π i } i N is a uniform A π game {T i } i N is the family of sets T i containing all transfer functions τ i : Mod(IC) N N R +.

78 Voting games, goals, payoff and negotiations Endogenous aggregation games Definition (A T -games) An endogenous aggregation game is defined as a tuple where A, {π i } i N, {T i } i N A, {π i } i N is a uniform A π game {T i } i N is the family of sets T i containing all transfer functions τ i : Mod(IC) N N R +. τ i (B, j) the amount of payoff that a player i gives to player j should a certain profile of votes B be played

79 Voting games, goals, payoff and negotiations Endogenous aggregation games Definition (A T -games) An endogenous aggregation game is defined as a tuple where A, {π i } i N, {T i } i N A, {π i } i N is a uniform A π game {T i } i N is the family of sets T i containing all transfer functions τ i : Mod(IC) N N R +. τ i (B, j) the amount of payoff that a player i gives to player j should a certain profile of votes B be played τ(a π )= A, {π i } i N is the new game where π i is updated with the payments.

80 Voting games, goals, payoff and negotiations Equilibria in A T games Definition Given a A T -game A, {π i } i N, {T i } i N we call a Nash equilibrium B of A, {π i } i N a surviving Nash equilibrium if there exist a transfer function τ and a subgame perfect equilibrium of the two-phase game such that (τ,b) is played on the equilibrium path.

81 Voting games, goals, payoff and negotiations Equilibria in A T games Definition Given a A T -game A, {π i } i N, {T i } i N we call a Nash equilibrium B of A, {π i } i N a surviving Nash equilibrium if there exist a transfer function τ and a subgame perfect equilibrium of the two-phase game such that (τ,b) is played on the equilibrium path. SPEs constructed selecting:

82 Voting games, goals, payoff and negotiations Equilibria in A T games Definition Given a A T -game A, {π i } i N, {T i } i N we call a Nash equilibrium B of A, {π i } i N a surviving Nash equilibrium if there exist a transfer function τ and a subgame perfect equilibrium of the two-phase game such that (τ,b) is played on the equilibrium path. SPEs constructed selecting: a pure strategy Nash equilibrium after each transfer, whenever it exists;

83 Voting games, goals, payoff and negotiations Equilibria in A T games Definition Given a A T -game A, {π i } i N, {T i } i N we call a Nash equilibrium B of A, {π i } i N a surviving Nash equilibrium if there exist a transfer function τ and a subgame perfect equilibrium of the two-phase game such that (τ,b) is played on the equilibrium path. SPEs constructed selecting: a pure strategy Nash equilibrium after each transfer, whenever it exists; a transfer profile, such that no profitable deviation exist for any player by changing his transfer;

84 Voting games, goals, payoff and negotiations Equilibria in A T games Definition Given a A T -game A, {π i } i N, {T i } i N we call a Nash equilibrium B of A, {π i } i N a surviving Nash equilibrium if there exist a transfer function τ and a subgame perfect equilibrium of the two-phase game such that (τ,b) is played on the equilibrium path. SPEs constructed selecting: a pure strategy Nash equilibrium after each transfer, whenever it exists; a transfer profile, such that no profitable deviation exist for any player by changing his transfer; Assumption: any deviation for a player to a game τ(a) with no pure strategy Nash equilibrium is never profitable.

85 Voting games, goals, payoff and negotiations Equilibria in A T games Surviving equilibria identify those electoral outcomes that can be rationally sustained by an appropriate pre-vote negotiation.

86 Voting games, goals, payoff and negotiations Equilibria in A T games Surviving equilibria identify those electoral outcomes that can be rationally sustained by an appropriate pre-vote negotiation. We are interested to know whether desirable equilibria, e.g., goal-efficient, can be achieved or maintained in the two-phase game.

87 Voting games, goals, payoff and negotiations Equilibria in A T games Proposition Let A T = A, {π i } i N, {T i } i N be an endogenous aggregation game with more than two players. Every goal-efficient NE of A, {π i } i N is a surviving equilibrium.

88 Voting games, goals, payoff and negotiations Equilibria in A T games Proposition Let A T = A, {π i } i N, {T i } i N be an endogenous aggregation game with more than two players. Every goal-efficient NE of A, {π i } i N is a surviving equilibrium. Notice: (substantially) indepedendent of aggregation procedure and integrity constraint.

89 Voting games, goals, payoff and negotiations Equilibria in A T games Proposition Let A T = A, {π i } i N, {T i } i N be an endogenous aggregation game for maj such that i N γ i is consistent. No goal-inefficient NE of A is a surviving equilibrium.

90 Voting games, goals, payoff and negotiations Avoiding global inconsistency What happens if players want to achieve IC?

91 Voting games, goals, payoff and negotiations Avoiding global inconsistency Definition (Augumented preferences in A π games) For ballot profiles B, B, B (π,ic) i B

92 Voting games, goals, payoff and negotiations Avoiding global inconsistency Definition (Augumented preferences in A π games) For ballot profiles B, B, B (π,ic) i B (F (B ) = IC and F (B) = IC) or

93 Voting games, goals, payoff and negotiations Avoiding global inconsistency Definition (Augumented preferences in A π games) For ballot profiles B, B, B (π,ic) i B (F (B ) = IC and F (B) = IC) or (F (B ) = IC F (B) = IC) and B π i B

94 Voting games, goals, payoff and negotiations Under the newly defined preference relations Proposition Let A T = A, {π i } i N, {T i } i N be a consistent endogenous aggregation game with more than two players. Every goal-efficient NE of A, {π i } i N is a surviving equilibrium if and only if it satisfies IC.

95 Voting games, goals, payoff and negotiations Avoiding global inconsistency Personal interest cannot disrupt safety...

96 Voting games, goals, payoff and negotiations Avoiding global inconsistency Personal interest cannot disrupt safety... of the agenda.

97 Voting games, goals, payoff and negotiations Summarizing In aggregation games equilibrium outcomes might be goal-inefficient;

98 Voting games, goals, payoff and negotiations Summarizing In aggregation games equilibrium outcomes might be goal-inefficient; Redistributing payoff in uniform games can avoid goal-inefficient outcomes;

99 Voting games, goals, payoff and negotiations Summarizing In aggregation games equilibrium outcomes might be goal-inefficient; Redistributing payoff in uniform games can avoid goal-inefficient outcomes; avoid goal-inefficient outcomes, whenever goal-efficient ones are possible.

100 Voting games, goals, payoff and negotiations Ideas for the future Different sorts of transfers (e.g., not on outcomes but on strategies of other players);

101 Voting games, goals, payoff and negotiations Ideas for the future Different sorts of transfers (e.g., not on outcomes but on strategies of other players); Constraining transfers (somehow, someway);

102 Voting games, goals, payoff and negotiations Ideas for the future Different sorts of transfers (e.g., not on outcomes but on strategies of other players); Constraining transfers (somehow, someway); Milder incentives to avoid violation of integrity constraints.

103 Voting games, goals, payoff and negotiations Ideas for the future Different sorts of transfers (e.g., not on outcomes but on strategies of other players); Constraining transfers (somehow, someway); Milder incentives to avoid violation of integrity constraints. Use different IC for every voter. No logical but political dependence among issues, coherence rather than consistency!

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