Counting successes in three billion ordinal games

Size: px
Start display at page:

Download "Counting successes in three billion ordinal games"

Transcription

1 Counting successes in three billion ordinal games David Goforth, Mathematics and Computer Science, Laurentian University David Robinson, Economics, Laurentian University Abstract Using a combination of mathematical analysis and exhaustive enumeration by computer modeling, we investigate social efficiency in the play of two-person, ordinal games. Our results might inform the debate on a question such as this: If players expect to participate in a series of two-person games of randomly varying payoff structure, what decision rule should they choose? Which strategies are robust over the range of possible games? We consider -elimination of dominated strategies, -maximax the optimistic strategy of focusing on best outcome, and -maximin the conservative strategy of maximizing the worst possible outcome. Most of the classic results have been obtained in 2x2 games with players assumed to maximize their own payoffs. Here we consider the performance of these strategies as the number of choices increases. We also incorporate player goals besides self-interest, such as fairness, relative payoff, and efficiency into decision making. To measure the social efficiency of a particular encounter in game play, we use the simple concept of shortfall: the difference between the maximum total payoff possible, and the actual total of the outcome the players achieve. Strategies are then analyzed according to their cumulative shortfall over the range of games. A second measure based on Rawlsian justice confirms the results. The most surprising result is that the elimination of dominated strategies does not perform as well as the naive maximizing approaches, especially as the number of choices grows. We show that the socially most effective policy might be to have players use a maximizing strategy with a goal of efficiency. In other words, the social product is highest if no-one cares who gets the credit. Introduction Designers of virtual marketplaces have considerable freedom in creating environments for transactions. A commercial auction marketplace like ebay is designed to provide a service that can be sold profitably and research continues to provide even more advanced services of this nature 1. Rosenschein and Zlotkin (1994) considered the possibility of designing marketplaces that encouraged specific kinds of behaviour in participants, behaviour that advanced particular social goals. For example, they proposed a marketplace for long-distance telephone service purchasing that tipped the balance of control on price from the large service providers to individual consumers. 1 Wurman, Wellman and Walsh, 2002

2 2 Both commercial designers and academics like Rosenschein and Zlotkin have assumed that the participants in their marketplaces will be acting in their own self interest and a lot of research effort is now focused on automating the participant role 2. More and more, there are on-line environments where this assumption may be inappropriate. For example, on a site for allocating public resources like land for development, does the (government) vendor necessarily have the goal of maximizing revenue for the land or is the sale also an instrument of policy with broader social goals? In a corporate setting, different divisions of a company may interact. Should each be acting in self interest or should they be maximizing some combined utility? To approach this question we have gone back to small ordinal games. The question we ask is: How much is lost when players have various and possibly different preferences over their own and others payoffs and differing strategy selection rules? We evaluate outcomes using two social criteria: rank efficiency and rank Rawlsian justice. We limit our investigation to small ordinal games because the number of distinct games to tabulate grows quickly: 144 2x2 games, in general (mn)! 2 /(m!n!) games of size mxn but this means over three billion 3x3 games. Our method is direct a program generates all possible games of any size, assesses outcomes for each game under every combination of preferences and strategies and counts the games at every level of efficiency or justice. We present quantitative summaries of this conceptually simple but computationally demanding exercise. Characteristics of game players The outcome of a two-person game is dependent on the moves chosen by each player. In the classic game format, the players have complete knowledge of the payoffs but must make their choices independently and concurrently, hence without knowledge of each other s choice. Figure 1 is on page 9. In this ordinal 2 x 2 game, the Nash equilibrium (large red) is the outcome found by the elimination of dominated strategies (EDS). Other possible strategies include the optimistic Maximax and the conservative Maximin originally described by von Neuman. All produce the same outcome in this case. As a playing strategy, EDS has its problems, the most serious being that it fails to determine an outcome in 25% (36/144) of the games. Here is a summary of the performance of EDS in solving the x 2 ordinal games. 3 2 Sadeh et al, Many sources count 78 2 x 2 ordinal games; we have retained the games that are identical except for exchange of player roles because we wish to emphasize later that players in 2 x 2 games can find themselves in 144 distinct situations. The quantitative results are altered very little if the reflected games are removed.

3 3 Figure 2 is on page 9. The 101 satisfactory solutions are the games in which EDS produces a Pareto-optimal outcome. 36 dominant strategy equilibrium counts the games in which both players have a dominant strategy and its descendent 1 Pareto-dominated is the Prisoner s Dilemma. When the number of choices increases, the portion of games unsolved by EDS grows. In 3 x 3 games, over 47% remain unsolved, even when iterated dominance is the selection rule. The portion of solved games that end in Pareto-dominated outcomes climbs also. Seven of x 2 games or 4.86% have a Pareto-dominated solution; in 3 x 3 games, the proportion of Pareto-dominated outcomes is 7.25%. Figure 3 is on page 10. In this project we have examined the performance of the three strategy selection rules in 2 x 2 and larger ordinal games from the point of view of social utility by evaluating the outcomes according to two measures: efficiency and Rawlsian justice (Rawls 1971). For each outcome, a shortfall is calculated. The efficiency shortfall is the difference between the maximum total payoff in the game and the total payoff of the outcome the players achieve. The justice shortfall compares the best lower payoff with the actual lower payoff of the game outcome. By each measure, a shortfall of 0 is ideal 4. Figure 4 is on page 11. The final factor we have included in our analysis is player goals. Pure self-interest leads players to maximize their own payoff but other motives have been proposed and analyzed. Here we consider six distinct player goals and operationalize them as player utility functions of both payoffs. In an m x n ordinal game, each player has payoffs 1, 2,..., mn and any particular m x n game can be displayed as mn points on an mn by mn grid with the constraint that each row and column must contain one point. The player utility function, U(r,c), r,c ε {1, 2, 3,, mn}orders the m 2 n 2 cells in the grid in a utility sequence and the player s preference between any two points in a game can be unambiguously determined. Figure 5 is on page 11. In grid (a) self-interest, the blue (dark) shading shows Row s standard goal of maximizing the row payoff. The outlined squares show the payoffs of a particular 3 x 3 game and the white square is Row s preferred outcome. The other grids show the outcomes Row prefers with a goal of: 4 Our definition of 0 shortfall in total payoff efficiency is at least as strong a condition on an ordinal game outcome as Pareto-efficiency.

4 4 (b) efficiency - maximizing total payoff, (c) fairness minimizing difference between payoffs, (d) Rawlsian justice maximizing minimum payoff, (e) relative payoff maximizing difference of row payoff over column, and (f) altruism maximizing column payoff. The three socially attractive goals, efficiency, fairness and Rawlsian justice, are all symmetric functions of individual payoffs. When individuals prefer efficiency, fairness or Rawlsian justice we say they are acting on local versions of social goals. We have not used fairness as a criterion in this paper. In general, a goal definition does not guarantee a unique choice. For example, the fairness solution is ambiguous as outcomes of (7,7) and (1,1) are equally fair. Each of the goal definitions is made unambiguous by adopting a tie breaking goal. In the fairness case, equally fair outcomes are ordered by efficiency. 5 The experiment All games of a particular size (e.g., 2 x 2) were generated. The program determines and classifies outcomes for players with every combination of the six goals and three strategies, a total of (6x3) 2 =324 outcomes. In effect we have held a round robin tournament in which each player with a particular goal and strategy competes with all the others (including self) over a complete set of games. Outcomes were measured for shortfall in efficiency and justice and the results were accumulated into 324 summaries. For example, results above (Figure 4) are drawn from three of the summaries, all symmetric: EDS strategy, self interest goal vs EDS strategy, self interest goal Maximax, self interest goal vs Maximax, self interest goal Maximin, self interest goal vs Maximin, self interest goal The process was repeated with 2x3 and 2x4 games. Processing of 3x3 games is not yet complete but partial results without Rawlsian justice are included. Results Common goals and strategies: First we consider the results for homogeneous encounters in which participants are using the same strategies with the same goals. There are 18 results for games of each dimension: 2 x 2, 2 x 3, 2 x 4. The bars in each graph are grouped according to strategy with EDS at the left followed by Maximax and Maximin. Within each strategy group, the results are in the same order as the goal definitions above 5 Complete algorithmic and algebraic definitions of the goals and tie-breakers are provided in the appendix.

5 5 with selfish first. Results for 3 x 3 are now in process. A reduced 3 x 3 analysis with 15 results does not include a Rawlsian justice goal. Figures 6a, b, c, d are on pages 12, 13, 14, 15. The graphs show the shortfall statistic for total payoff measures. Looking first at EDS, the obvious problem is the number of unsolved games, especially with goals that are functions of both payoffs. As would be expected, when the goal of the players is efficiency - matching the measure of utility we are using - the games that are solved produce good results. However, Rawlsian justice as an individual goal produces equally good results by the efficiency measure. The following graphs show that when individuals seek efficiency, they also attain social justice. It appears that justice and efficiency are compatible: targeting either one produces both. Figures 7a, b, c are on pages 16, 17, 18. Maximax with either of these goals selects efficient and just outcomes in of the games. Maximin strategy is not as effective as Maximax but does exhibit more consistency over the various player goals. The socially destructive effect of playing to maximize relative payoff is evident. For EDS and Maximax strategies, this goal produces the worst results by a wide margin using either measure in games of all dimensions tested. Competition against other goals and strategies: The success of the Maximax strategy with a goal of efficiency or justice extends to play against other goals and strategies. The following graphs display accumulated success of each Row player against all eighteen opponents. An added column in the first position shows the cumulative average over all 324 encounters for a benchmark. As above, the final graph of 3 x 3 games does not include results for justice. Figures 8a, b, c, d are on pages 19, 20, 21, 22. We show results for the 2 x 3 and the 4 x 2 games, demonstrating that the performance of the strategies is consistent for play with fewer or more strategies in the non-square games. Data for the complementary accumulations are available. The results of the efficiency and justice measures are also consistent so we show only efficiency results. Justice data are available. Again, the EDS players produce no solutions in many games and their influence is evident in results for all players. Efficiency results for EDS players are below the benchmark for all goals. The Maximin players are consistent over the various goals with the number of efficient solutions closely matching the benchmark. Playing Maximax is always better than the benchmark except for the goal of relative payoff. Again, the goals of efficiency and justice produce the highest social utility though the performance degrades with increasing choice.

6 6 Interpretation Goals: Operationalizing the goals of game players has allowed us to investigate the cumulative social effect of players intentions. We have some indication of how important goals are. This says that the common assumption that players play to obtain their own best response does influence results. For our interest in the possibility of participating to promote social good, there is evidence that playing with local versions of the social goals efficiency and justice can positively affect the social utility even when the goals are not shared by the majority of players. We have included two naive goals. Fairness is important to young children as they first come to awareness of social interactions. Appealing as it is, fairness does not fare well in promoting social utility. The only worse goal is relative difference. One of us (Robinson) observed that many beginning (commerce!) students in his Game Theory course explicitly play to maximize the difference between their payoffs and the opponents. This would appear, not surprisingly, to reduce social utility. To summarize, the experiments seem to say something obvious once observed: the closer individual players goals align with social goals, the greater will be the social utility of the play. We can roughly order the social value of player goals as: 1, 2 efficiency, Rawlsian justice 3, 4 self interest, altruism 5 fairness 6 relative difference Strategy selection rules: We have tested the effectiveness of three strategy selection rules for achieving various goals in ordinal games. In spite of its attractive connection to Nash equilibria, EDS fails to specify an outcome in a number of games. The number increases with the number of player choices and for goals that involve both payoffs. Maximin, as a conservative philosophy of play, achieves results close to the average over each entire tournament. The attractive feature is its stability over varying goals and competition. Maximax is a riskier strategy, achieving great success with social goals and performing poorly when a player s goals are at odds with the opponent s and with social welfare. The 90+% success in homogeneous play with a goal of efficiency or justice is remarkable because it shows that non-collaborative game-playing can be effective if the players approach the interaction with the right intentions and strategy selection rule. This could be the situation in intra-institutional encounters. Figure 9 is on pages 23. Even in play against a variety of opponents, the Maximax selection strategy with a social goal fares well. To the extent that this represents the situation of an institutional participant with social policy goals transacting in an open marketplace, it suggests that social utility can be promoted.

7 7 Conclusion The investigations described here are preliminary. Extrapolation to the real world is of course risky. Nonetheless, we feel that systematic analysis of two person games can contribute to the design of virtual marketplaces. One result of the investigation is unequivocal. We have identified an approach to full information, non-collaborative gameplaying that produces Pareto-efficient outcomes in over of ordinal games of order 2 x 2, 2 x 3, 2 x 4, and 3 x 3. When players are motivated by local versions of the social goals, and play Maximax, efficiency and Rawlsian justice are served. References Rawls, J A Theory of Justice. Cambridge MA, Belknap Press, Harvard U. Press Rosenschein, J. S. and Zlotkin, G Rules of Encounter: Designing Conventions for Automated Negotiation among Computers. Cambridge MA, MIT Press. Sadeh, N., Arunachalam, R., Eriksson, J., Finne, N. and Janson, S TAC-03: A Supply-Chain Trading Competition. AI Magazine 24(1), p Wurman, P., Wellman, M. and Walsh, W AI Magazine 23(3), p

8 8 Appendix definitions of Row player goals (Some of the algorithmic conditions are unnecessary for ordinal games but are included to define a complete ordering in the range [1,mn+1] of the m 2 n 2 cells of the grid.) S r =U selfish (r,c) = r E=U efficient (r,c) = (r+c)/2 F=U fair (r,c) = 1+ r-c R=U Rawlsian (r,c) = min(r,c) C r =U relative (r,c) =( mn+1+r-c)/2 A r =U altruistic (r,c) = c δ = 1 / (2mn) (a) Self interest S r + δe select outcome with highest row payoff if several have equal highest row payoff, select among these for efficiency (b) Efficiency E + δf +δ 2 S r select outcome with highest row plus column total payoff if several have highest total payoff, select among these for fairness if several have equal fairness, select among these for self interest (c) Fairness F + δe + δ 2 S r select outcome with minimum absolute difference between row and column payoff if several have equal difference, select among these for efficiency if several have equal efficiency, select among these for self interest (d) Rawlsian Justice R + δe + δ 2 S r select outcome with highest value of min(row payoff, column payoff) if several have equal highest minimum, select among these for efficiency if several have equal efficiency, select among these for self interest (e) Relative difference C r + δe select outcome with greatest excess of row payoff over column payoff if several have equal excess, select among these for efficiency (f) Altruism A r + δe select outcome with highest column payoff if several have equal highest column payoff, select among these for efficiency

9 9 Figure 1 Row \ Column X Y A B Figure games 108 unique solution 36 no unique solution 36 dominant strategy equilibrium 72 dominance solvable 35 undominated 66 undominated 1 Paretodominated 6 Paretodominated 18 no equilibrium 18 2 equilibria 101 satisfactory outcomes 43 unsatisfactory outcomes OR no outcome

10 10 Figure 3 Success of Eliminating Dominated Strategies to solve Ordinal Games x2 43,200 2x3 33,868,800 2x4 3,657,830,400 3x3 Iterated unsolved 0 14,400 12,700,800 1,445,068,800 Unsolved ,633,600 Iterated Pareto-dominated ,283, ,157,248 Solved Pareto-dominated 6 1, ,120 78,666,112 Equilibrium Pareto-dominated 1 (PD) ,404 2,380,864 Iterated solved 0 6,270 8,241,660 1,080,277,952 Solved 66 16,368 9,587, ,868,288 Equilibrium 35 3,462 1,011,996 42,777,536 Dimensions of game

11 11 Figure 4 Efficiency Strategy \ Shortfall none Dominance Maximax Maximin Rawlsian Justice Strategy \ Shortfall none Dominance Maximax Maximin Figure 5 (a) Self interest (b) Efficiency (c) Fairness (d) Rawlsian justice (e) Relative difference (f) Altruistism

12 12 Figure 6a Common goal and strategy 2x2 games: total payoff efficiency 10 No solution Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 (a) (a) EDS MaxiMAX MaxiMIN (a)

13 13 Figure 6b Common goal and strategy 2x3 games -total payoff efficiency No solution Shortfall 10 Shortfall 9 Shortfall 8 Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 (a) (a) (a) EDS MaxiMAX MaxiMIN

14 14 Figure 6c Common goal and strategy 4x2 games: total payoff efficiency 10 No solution Shortfall 14 Shortfall 13 Shortfall 12 Shortfall 11 Shortfall 10 Shortfall 9 Shortfall 8 Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 (a) (a) (a) EDS MaxiMAX MaxiMIN

15 15 Figure 6d Common goal and strategy 3x3 games - total payoff efficiency 10 No solution Shortfall 16 Shortfall 15 Shortfall 14 Shortfall 13 Shortfall 12 Shortfall 11 Shortfall 10 Shortfall 9 Shortfall 8 Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 (a) (b) (c) (e) (f) (a) (b) (c) (e) (f) (a) (b) (c) (e) (f) EDS MaxiMAX MaxiMIN

16 16 Figure 7a Common goal and strategy 2x2 games: justice 10 No solution Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 (a) (b) (c) (d) (e) (f) (a) (b) (c) (d) (e) (f) (a) (b) (c) (d) (e) (f) EDS MaxiMAX MaxiMIN

17 17 Figure 7b Common goal and strategy 2x3 games: justice 10 No solution Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 (a) (a) EDS MaxiMAX MaxiMIN (a)

18 18 Figure 7c Common goal and strategy 4x2 games: justice 10 No solution Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 (a) (a) (a) EDS MaxiMAX MaxiMIN

19 Tota l (a) (b ) (c) (d) (e) (f) (a) (b) (c) (d) (e) (f) (a) (b) (c) (d ) (e) (f) 19 Figure 8a Average goal and strategy 2x2 games: total payoff efficiency 10 No solution Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 Total (a) (b) (c) (d) (e) (f) (a) (b) (c) (d) (e) (f) (a) (b) (c) EDS MaxiMAX MaxiMIN (d) (e) (f)

20 20 Figure 8b Average goal and strategy 2x3 games: total payoff efficiency 10 No solution Shortfall 10 Shortfall 9 Shortfall 8 Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 Total (a) (a) (a) EDS MaxiMAX MaxiMIN

21 21 Figure 8c Average goal and strategy 4x2 games: total payoff efficiency 10 No solution Shortfall 14 Shortfall 13 Shortfall 12 Shortfall 11 Shortfall 10 Shortfall 9 Shortfall 8 Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 Total (a) (a) (a) EDS MaxiMAX MaxiMIN

22 22 Figure 8d Average goal and strategy 3x3 games: total payoff efficiency 10 No solution Shortfall 16 Shortfall 15 Shortfall 14 Shortfall 13 Shortfall 12 Shortfall 11 Shortfall 10 Shortfall 9 Shortfall 8 Shortfall 7 Shortfall 6 Shortfall 5 Shortfall 4 Shortfall 3 Shortfall 2 Shortfall 1 Shortfall 0 Total (a) (b) (c) (e) (f) (a) (b) (c) (e) (f) (a) (b) (c) (e) (f) EDS MaxiMAX MaxiMIN

23 23 Figure 9 Pareto-Efficiency of Maximax strategy with Efficiency goal Play Game Dimensions Portion of Efficient Solutions Total Games Pareto-efficient Shortfall 0 2 x % 2 x x x

Week 8: Basic concepts in game theory

Week 8: Basic concepts in game theory Week 8: Basic concepts in game theory Part 1: Examples of games We introduce here the basic objects involved in game theory. To specify a game ones gives The players. The set of all possible strategies

More information

Econ 101A Final exam May 14, 2013.

Econ 101A Final exam May 14, 2013. Econ 101A Final exam May 14, 2013. Do not turn the page until instructed to. Do not forget to write Problems 1 in the first Blue Book and Problems 2, 3 and 4 in the second Blue Book. 1 Econ 101A Final

More information

Econ 101A Final exam May 14, 2013.

Econ 101A Final exam May 14, 2013. Econ 101A Final exam May 14, 2013. Do not turn the page until instructed to. Do not forget to write Problems 1 in the first Blue Book and Problems 2, 3 and 4 in the second Blue Book. 1 Econ 101A Final

More information

Economics and Computation

Economics and Computation Economics and Computation ECON 425/563 and CPSC 455/555 Professor Dirk Bergemann and Professor Joan Feigenbaum Reputation Systems In case of any questions and/or remarks on these lecture notes, please

More information

Prisoner s dilemma with T = 1

Prisoner s dilemma with T = 1 REPEATED GAMES Overview Context: players (e.g., firms) interact with each other on an ongoing basis Concepts: repeated games, grim strategies Economic principle: repetition helps enforcing otherwise unenforceable

More information

preferences of the individual players over these possible outcomes, typically measured by a utility or payoff function.

preferences of the individual players over these possible outcomes, typically measured by a utility or payoff function. Leigh Tesfatsion 26 January 2009 Game Theory: Basic Concepts and Terminology A GAME consists of: a collection of decision-makers, called players; the possible information states of each player at each

More information

Iterated Dominance and Nash Equilibrium

Iterated Dominance and Nash Equilibrium Chapter 11 Iterated Dominance and Nash Equilibrium In the previous chapter we examined simultaneous move games in which each player had a dominant strategy; the Prisoner s Dilemma game was one example.

More information

CS 331: Artificial Intelligence Game Theory I. Prisoner s Dilemma

CS 331: Artificial Intelligence Game Theory I. Prisoner s Dilemma CS 331: Artificial Intelligence Game Theory I 1 Prisoner s Dilemma You and your partner have both been caught red handed near the scene of a burglary. Both of you have been brought to the police station,

More information

Week 8: Basic concepts in game theory

Week 8: Basic concepts in game theory Week 8: Basic concepts in game theory Part 1: Examples of games We introduce here the basic objects involved in game theory. To specify a game ones gives The players. The set of all possible strategies

More information

Applying Risk Theory to Game Theory Tristan Barnett. Abstract

Applying Risk Theory to Game Theory Tristan Barnett. Abstract Applying Risk Theory to Game Theory Tristan Barnett Abstract The Minimax Theorem is the most recognized theorem for determining strategies in a two person zerosum game. Other common strategies exist such

More information

Comparative Study between Linear and Graphical Methods in Solving Optimization Problems

Comparative Study between Linear and Graphical Methods in Solving Optimization Problems Comparative Study between Linear and Graphical Methods in Solving Optimization Problems Mona M Abd El-Kareem Abstract The main target of this paper is to establish a comparative study between the performance

More information

Game theory and applications: Lecture 1

Game theory and applications: Lecture 1 Game theory and applications: Lecture 1 Adam Szeidl September 20, 2018 Outline for today 1 Some applications of game theory 2 Games in strategic form 3 Dominance 4 Nash equilibrium 1 / 8 1. Some applications

More information

Microeconomic Theory II Preliminary Examination Solutions Exam date: June 5, 2017

Microeconomic Theory II Preliminary Examination Solutions Exam date: June 5, 2017 Microeconomic Theory II Preliminary Examination Solutions Exam date: June 5, 07. (40 points) Consider a Cournot duopoly. The market price is given by q q, where q and q are the quantities of output produced

More information

B w x y z a 4,4 3,3 5,1 2,2 b 3,6 2,5 6,-3 1,4 A c -2,0 2,-1 0,0 2,1 d 1,4 1,2 1,1 3,5

B w x y z a 4,4 3,3 5,1 2,2 b 3,6 2,5 6,-3 1,4 A c -2,0 2,-1 0,0 2,1 d 1,4 1,2 1,1 3,5 Econ 414, Exam 1 Name: There are three questions taken from the material covered so far in the course. All questions are equally weighted. If you have a question, please raise your hand and I will come

More information

Learning Objectives = = where X i is the i t h outcome of a decision, p i is the probability of the i t h

Learning Objectives = = where X i is the i t h outcome of a decision, p i is the probability of the i t h Learning Objectives After reading Chapter 15 and working the problems for Chapter 15 in the textbook and in this Workbook, you should be able to: Distinguish between decision making under uncertainty and

More information

In the Name of God. Sharif University of Technology. Graduate School of Management and Economics

In the Name of God. Sharif University of Technology. Graduate School of Management and Economics In the Name of God Sharif University of Technology Graduate School of Management and Economics Microeconomics (for MBA students) 44111 (1393-94 1 st term) - Group 2 Dr. S. Farshad Fatemi Game Theory Game:

More information

S 2,2-1, x c C x r, 1 0,0

S 2,2-1, x c C x r, 1 0,0 Problem Set 5 1. There are two players facing each other in the following random prisoners dilemma: S C S, -1, x c C x r, 1 0,0 With probability p, x c = y, and with probability 1 p, x c = 0. With probability

More information

Introduction to Multi-Agent Programming

Introduction to Multi-Agent Programming Introduction to Multi-Agent Programming 10. Game Theory Strategic Reasoning and Acting Alexander Kleiner and Bernhard Nebel Strategic Game A strategic game G consists of a finite set N (the set of players)

More information

Chapter 2 Strategic Dominance

Chapter 2 Strategic Dominance Chapter 2 Strategic Dominance 2.1 Prisoner s Dilemma Let us start with perhaps the most famous example in Game Theory, the Prisoner s Dilemma. 1 This is a two-player normal-form (simultaneous move) game.

More information

Overuse of a Common Resource: A Two-player Example

Overuse of a Common Resource: A Two-player Example Overuse of a Common Resource: A Two-player Example There are two fishermen who fish a common fishing ground a lake, for example Each can choose either x i = 1 (light fishing; for example, use one boat),

More information

Regret Minimization and Security Strategies

Regret Minimization and Security Strategies Chapter 5 Regret Minimization and Security Strategies Until now we implicitly adopted a view that a Nash equilibrium is a desirable outcome of a strategic game. In this chapter we consider two alternative

More information

Introduction to Industrial Organization Professor: Caixia Shen Fall 2014 Lecture Note 5 Games and Strategy (Ch. 4)

Introduction to Industrial Organization Professor: Caixia Shen Fall 2014 Lecture Note 5 Games and Strategy (Ch. 4) Introduction to Industrial Organization Professor: Caixia Shen Fall 2014 Lecture Note 5 Games and Strategy (Ch. 4) Outline: Modeling by means of games Normal form games Dominant strategies; dominated strategies,

More information

An introduction on game theory for wireless networking [1]

An introduction on game theory for wireless networking [1] An introduction on game theory for wireless networking [1] Ning Zhang 14 May, 2012 [1] Game Theory in Wireless Networks: A Tutorial 1 Roadmap 1 Introduction 2 Static games 3 Extensive-form games 4 Summary

More information

When one firm considers changing its price or output level, it must make assumptions about the reactions of its rivals.

When one firm considers changing its price or output level, it must make assumptions about the reactions of its rivals. Chapter 3 Oligopoly Oligopoly is an industry where there are relatively few sellers. The product may be standardized (steel) or differentiated (automobiles). The firms have a high degree of interdependence.

More information

GAME THEORY. Game theory. The odds and evens game. Two person, zero sum game. Prototype example

GAME THEORY. Game theory. The odds and evens game. Two person, zero sum game. Prototype example Game theory GAME THEORY (Hillier & Lieberman Introduction to Operations Research, 8 th edition) Mathematical theory that deals, in an formal, abstract way, with the general features of competitive situations

More information

Epistemic Experiments: Utilities, Beliefs, and Irrational Play

Epistemic Experiments: Utilities, Beliefs, and Irrational Play Epistemic Experiments: Utilities, Beliefs, and Irrational Play P.J. Healy PJ Healy (OSU) Epistemics 2017 1 / 62 Motivation Question: How do people play games?? E.g.: Do people play equilibrium? If not,

More information

Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program June 2015

Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program June 2015 Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program June 2015 The time limit for this exam is four hours. The exam has four sections. Each section includes two questions.

More information

The Nash equilibrium of the stage game is (D, R), giving payoffs (0, 0). Consider the trigger strategies:

The Nash equilibrium of the stage game is (D, R), giving payoffs (0, 0). Consider the trigger strategies: Problem Set 4 1. (a). Consider the infinitely repeated game with discount rate δ, where the strategic fm below is the stage game: B L R U 1, 1 2, 5 A D 2, 0 0, 0 Sketch a graph of the players payoffs.

More information

Complexity of Iterated Dominance and a New Definition of Eliminability

Complexity of Iterated Dominance and a New Definition of Eliminability Complexity of Iterated Dominance and a New Definition of Eliminability Vincent Conitzer and Tuomas Sandholm Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA 15213 {conitzer, sandholm}@cs.cmu.edu

More information

Microeconomic Theory May 2013 Applied Economics. Ph.D. PRELIMINARY EXAMINATION MICROECONOMIC THEORY. Applied Economics Graduate Program.

Microeconomic Theory May 2013 Applied Economics. Ph.D. PRELIMINARY EXAMINATION MICROECONOMIC THEORY. Applied Economics Graduate Program. Ph.D. PRELIMINARY EXAMINATION MICROECONOMIC THEORY Applied Economics Graduate Program May 2013 *********************************************** COVER SHEET ***********************************************

More information

CS 798: Homework Assignment 4 (Game Theory)

CS 798: Homework Assignment 4 (Game Theory) 0 5 CS 798: Homework Assignment 4 (Game Theory) 1.0 Preferences Assigned: October 28, 2009 Suppose that you equally like a banana and a lottery that gives you an apple 30% of the time and a carrot 70%

More information

Multiagent Systems. Multiagent Systems General setting Division of Resources Task Allocation Resource Allocation. 13.

Multiagent Systems. Multiagent Systems General setting Division of Resources Task Allocation Resource Allocation. 13. Multiagent Systems July 16, 2014 13. Bargaining Multiagent Systems 13. Bargaining B. Nebel, C. Becker-Asano, S. Wölfl Albert-Ludwigs-Universität Freiburg July 16, 2014 13.1 General setting 13.2 13.3 13.4

More information

Lecture 5 Leadership and Reputation

Lecture 5 Leadership and Reputation Lecture 5 Leadership and Reputation Reputations arise in situations where there is an element of repetition, and also where coordination between players is possible. One definition of leadership is that

More information

Exercises Solutions: Game Theory

Exercises Solutions: Game Theory Exercises Solutions: Game Theory Exercise. (U, R).. (U, L) and (D, R). 3. (D, R). 4. (U, L) and (D, R). 5. First, eliminate R as it is strictly dominated by M for player. Second, eliminate M as it is strictly

More information

Yao s Minimax Principle

Yao s Minimax Principle Complexity of algorithms The complexity of an algorithm is usually measured with respect to the size of the input, where size may for example refer to the length of a binary word describing the input,

More information

Strategies and Nash Equilibrium. A Whirlwind Tour of Game Theory

Strategies and Nash Equilibrium. A Whirlwind Tour of Game Theory Strategies and Nash Equilibrium A Whirlwind Tour of Game Theory (Mostly from Fudenberg & Tirole) Players choose actions, receive rewards based on their own actions and those of the other players. Example,

More information

Introductory Microeconomics

Introductory Microeconomics Prof. Wolfram Elsner Faculty of Business Studies and Economics iino Institute of Institutional and Innovation Economics Introductory Microeconomics More Formal Concepts of Game Theory and Evolutionary

More information

Managerial Economics ECO404 OLIGOPOLY: GAME THEORETIC APPROACH

Managerial Economics ECO404 OLIGOPOLY: GAME THEORETIC APPROACH OLIGOPOLY: GAME THEORETIC APPROACH Lesson 31 OLIGOPOLY: GAME THEORETIC APPROACH When just a few large firms dominate a market so that actions of each one have an important impact on the others. In such

More information

Repeated Games. September 3, Definitions: Discounting, Individual Rationality. Finitely Repeated Games. Infinitely Repeated Games

Repeated Games. September 3, Definitions: Discounting, Individual Rationality. Finitely Repeated Games. Infinitely Repeated Games Repeated Games Frédéric KOESSLER September 3, 2007 1/ Definitions: Discounting, Individual Rationality Finitely Repeated Games Infinitely Repeated Games Automaton Representation of Strategies The One-Shot

More information

Outline for today. Stat155 Game Theory Lecture 13: General-Sum Games. General-sum games. General-sum games. Dominated pure strategies

Outline for today. Stat155 Game Theory Lecture 13: General-Sum Games. General-sum games. General-sum games. Dominated pure strategies Outline for today Stat155 Game Theory Lecture 13: General-Sum Games Peter Bartlett October 11, 2016 Two-player general-sum games Definitions: payoff matrices, dominant strategies, safety strategies, Nash

More information

Subject : Computer Science. Paper: Machine Learning. Module: Decision Theory and Bayesian Decision Theory. Module No: CS/ML/10.

Subject : Computer Science. Paper: Machine Learning. Module: Decision Theory and Bayesian Decision Theory. Module No: CS/ML/10. e-pg Pathshala Subject : Computer Science Paper: Machine Learning Module: Decision Theory and Bayesian Decision Theory Module No: CS/ML/0 Quadrant I e-text Welcome to the e-pg Pathshala Lecture Series

More information

Repeated games. Felix Munoz-Garcia. Strategy and Game Theory - Washington State University

Repeated games. Felix Munoz-Garcia. Strategy and Game Theory - Washington State University Repeated games Felix Munoz-Garcia Strategy and Game Theory - Washington State University Repeated games are very usual in real life: 1 Treasury bill auctions (some of them are organized monthly, but some

More information

CS711: Introduction to Game Theory and Mechanism Design

CS711: Introduction to Game Theory and Mechanism Design CS711: Introduction to Game Theory and Mechanism Design Teacher: Swaprava Nath Domination, Elimination of Dominated Strategies, Nash Equilibrium Domination Normal form game N, (S i ) i N, (u i ) i N Definition

More information

Game Theory Notes: Examples of Games with Dominant Strategy Equilibrium or Nash Equilibrium

Game Theory Notes: Examples of Games with Dominant Strategy Equilibrium or Nash Equilibrium Game Theory Notes: Examples of Games with Dominant Strategy Equilibrium or Nash Equilibrium Below are two different games. The first game has a dominant strategy equilibrium. The second game has two Nash

More information

Game Theory. Lecture Notes By Y. Narahari. Department of Computer Science and Automation Indian Institute of Science Bangalore, India October 2012

Game Theory. Lecture Notes By Y. Narahari. Department of Computer Science and Automation Indian Institute of Science Bangalore, India October 2012 Game Theory Lecture Notes By Y. Narahari Department of Computer Science and Automation Indian Institute of Science Bangalore, India October 22 COOPERATIVE GAME THEORY Correlated Strategies and Correlated

More information

Noncooperative Oligopoly

Noncooperative Oligopoly Noncooperative Oligopoly Oligopoly: interaction among small number of firms Conflict of interest: Each firm maximizes its own profits, but... Firm j s actions affect firm i s profits Example: price war

More information

Math 135: Answers to Practice Problems

Math 135: Answers to Practice Problems Math 35: Answers to Practice Problems Answers to problems from the textbook: Many of the problems from the textbook have answers in the back of the book. Here are the answers to the problems that don t

More information

IPR Protection in the High-Tech Industries: A Model of Piracy. Thierry Rayna University of Bristol

IPR Protection in the High-Tech Industries: A Model of Piracy. Thierry Rayna University of Bristol IPR Protection in the High-Tech Industries: A Model of Piracy Thierry Rayna University of Bristol thierry.rayna@bris.ac.uk Digital Goods Are Public, Aren t They? For digital goods to be non-rival, copy

More information

MATH 121 GAME THEORY REVIEW

MATH 121 GAME THEORY REVIEW MATH 121 GAME THEORY REVIEW ERIN PEARSE Contents 1. Definitions 2 1.1. Non-cooperative Games 2 1.2. Cooperative 2-person Games 4 1.3. Cooperative n-person Games (in coalitional form) 6 2. Theorems and

More information

SCHOOL OF BUSINESS, ECONOMICS AND MANAGEMENT. BF360 Operations Research

SCHOOL OF BUSINESS, ECONOMICS AND MANAGEMENT. BF360 Operations Research SCHOOL OF BUSINESS, ECONOMICS AND MANAGEMENT BF360 Operations Research Unit 5 Moses Mwale e-mail: moses.mwale@ictar.ac.zm BF360 Operations Research Contents Unit 5: Decision Analysis 3 5.1 Components

More information

Game Theory - Lecture #8

Game Theory - Lecture #8 Game Theory - Lecture #8 Outline: Randomized actions vnm & Bernoulli payoff functions Mixed strategies & Nash equilibrium Hawk/Dove & Mixed strategies Random models Goal: Would like a formulation in which

More information

On Existence of Equilibria. Bayesian Allocation-Mechanisms

On Existence of Equilibria. Bayesian Allocation-Mechanisms On Existence of Equilibria in Bayesian Allocation Mechanisms Northwestern University April 23, 2014 Bayesian Allocation Mechanisms In allocation mechanisms, agents choose messages. The messages determine

More information

ECON 459 Game Theory. Lecture Notes Auctions. Luca Anderlini Spring 2017

ECON 459 Game Theory. Lecture Notes Auctions. Luca Anderlini Spring 2017 ECON 459 Game Theory Lecture Notes Auctions Luca Anderlini Spring 2017 These notes have been used and commented on before. If you can still spot any errors or have any suggestions for improvement, please

More information

What are the additional assumptions that must be satisfied for Rabin s theorem to hold?

What are the additional assumptions that must be satisfied for Rabin s theorem to hold? Exam ECON 4260, Spring 2013 Suggested answers to Problems 1, 2 and 4 Problem 1 (counts 10%) Rabin s theorem shows that if a person is risk averse in a small gamble, then it follows as a logical consequence

More information

Thursday, March 3

Thursday, March 3 5.53 Thursday, March 3 -person -sum (or constant sum) game theory -dimensional multi-dimensional Comments on first midterm: practice test will be on line coverage: every lecture prior to game theory quiz

More information

GAME THEORY. (Hillier & Lieberman Introduction to Operations Research, 8 th edition)

GAME THEORY. (Hillier & Lieberman Introduction to Operations Research, 8 th edition) GAME THEORY (Hillier & Lieberman Introduction to Operations Research, 8 th edition) Game theory Mathematical theory that deals, in an formal, abstract way, with the general features of competitive situations

More information

The Course So Far. Atomic agent: uninformed, informed, local Specific KR languages

The Course So Far. Atomic agent: uninformed, informed, local Specific KR languages The Course So Far Traditional AI: Deterministic single agent domains Atomic agent: uninformed, informed, local Specific KR languages Constraint Satisfaction Logic and Satisfiability STRIPS for Classical

More information

Outline Introduction Game Representations Reductions Solution Concepts. Game Theory. Enrico Franchi. May 19, 2010

Outline Introduction Game Representations Reductions Solution Concepts. Game Theory. Enrico Franchi. May 19, 2010 May 19, 2010 1 Introduction Scope of Agent preferences Utility Functions 2 Game Representations Example: Game-1 Extended Form Strategic Form Equivalences 3 Reductions Best Response Domination 4 Solution

More information

Comparison of Decision-making under Uncertainty Investment Strategies with the Money Market

Comparison of Decision-making under Uncertainty Investment Strategies with the Money Market IBIMA Publishing Journal of Financial Studies and Research http://www.ibimapublishing.com/journals/jfsr/jfsr.html Vol. 2011 (2011), Article ID 373376, 16 pages DOI: 10.5171/2011.373376 Comparison of Decision-making

More information

Chapter 9, section 3 from the 3rd edition: Policy Coordination

Chapter 9, section 3 from the 3rd edition: Policy Coordination Chapter 9, section 3 from the 3rd edition: Policy Coordination Carl E. Walsh March 8, 017 Contents 1 Policy Coordination 1 1.1 The Basic Model..................................... 1. Equilibrium with Coordination.............................

More information

Adaptive Market Design with Linear Charging and Adaptive k-pricing Policy

Adaptive Market Design with Linear Charging and Adaptive k-pricing Policy Adaptive Market Design with Charging and Adaptive k-pricing Policy Jaesuk Ahn and Chris Jones Department of Electrical and Computer Engineering, The University of Texas at Austin {jsahn, coldjones}@lips.utexas.edu

More information

ECE 586GT: Problem Set 1: Problems and Solutions Analysis of static games

ECE 586GT: Problem Set 1: Problems and Solutions Analysis of static games University of Illinois Fall 2018 ECE 586GT: Problem Set 1: Problems and Solutions Analysis of static games Due: Tuesday, Sept. 11, at beginning of class Reading: Course notes, Sections 1.1-1.4 1. [A random

More information

PROBLEM SET 6 ANSWERS

PROBLEM SET 6 ANSWERS PROBLEM SET 6 ANSWERS 6 November 2006. Problems.,.4,.6, 3.... Is Lower Ability Better? Change Education I so that the two possible worker abilities are a {, 4}. (a) What are the equilibria of this game?

More information

Can we have no Nash Equilibria? Can you have more than one Nash Equilibrium? CS 430: Artificial Intelligence Game Theory II (Nash Equilibria)

Can we have no Nash Equilibria? Can you have more than one Nash Equilibrium? CS 430: Artificial Intelligence Game Theory II (Nash Equilibria) CS 0: Artificial Intelligence Game Theory II (Nash Equilibria) ACME, a video game hardware manufacturer, has to decide whether its next game machine will use DVDs or CDs Best, a video game software producer,

More information

Early PD experiments

Early PD experiments REPEATED GAMES 1 Early PD experiments In 1950, Merrill Flood and Melvin Dresher (at RAND) devised an experiment to test Nash s theory about defection in a two-person prisoners dilemma. Experimental Design

More information

Maximizing Winnings on Final Jeopardy!

Maximizing Winnings on Final Jeopardy! Maximizing Winnings on Final Jeopardy! Jessica Abramson, Natalie Collina, and William Gasarch August 2017 1 Abstract Alice and Betty are going into the final round of Jeopardy. Alice knows how much money

More information

Attracting Intra-marginal Traders across Multiple Markets

Attracting Intra-marginal Traders across Multiple Markets Attracting Intra-marginal Traders across Multiple Markets Jung-woo Sohn, Sooyeon Lee, and Tracy Mullen College of Information Sciences and Technology, The Pennsylvania State University, University Park,

More information

Introduction to Game Theory

Introduction to Game Theory Introduction to Game Theory 3a. More on Normal-Form Games Dana Nau University of Maryland Nau: Game Theory 1 More Solution Concepts Last time, we talked about several solution concepts Pareto optimality

More information

Limitations of Dominance and Forward Induction: Experimental Evidence *

Limitations of Dominance and Forward Induction: Experimental Evidence * Limitations of Dominance and Forward Induction: Experimental Evidence * Jordi Brandts Instituto de Análisis Económico (CSIC), Barcelona, Spain Charles A. Holt University of Virginia, Charlottesville VA,

More information

January 26,

January 26, January 26, 2015 Exercise 9 7.c.1, 7.d.1, 7.d.2, 8.b.1, 8.b.2, 8.b.3, 8.b.4,8.b.5, 8.d.1, 8.d.2 Example 10 There are two divisions of a firm (1 and 2) that would benefit from a research project conducted

More information

Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program June 2017

Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program June 2017 Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program June 2017 The time limit for this exam is four hours. The exam has four sections. Each section includes two questions.

More information

Economic Perspectives on the Advance Market Commitment for Pneumococcal Vaccines

Economic Perspectives on the Advance Market Commitment for Pneumococcal Vaccines Web Appendix to Accompany Economic Perspectives on the Advance Market Commitment for Pneumococcal Vaccines Health Affairs, August 2011. Christopher M. Snyder Dartmouth College Department of Economics and

More information

Maximizing Winnings on Final Jeopardy!

Maximizing Winnings on Final Jeopardy! Maximizing Winnings on Final Jeopardy! Jessica Abramson, Natalie Collina, and William Gasarch August 2017 1 Introduction Consider a final round of Jeopardy! with players Alice and Betty 1. We assume that

More information

LECTURE 4: MULTIAGENT INTERACTIONS

LECTURE 4: MULTIAGENT INTERACTIONS What are Multiagent Systems? LECTURE 4: MULTIAGENT INTERACTIONS Source: An Introduction to MultiAgent Systems Michael Wooldridge 10/4/2005 Multi-Agent_Interactions 2 MultiAgent Systems Thus a multiagent

More information

UNIT 5 DECISION MAKING

UNIT 5 DECISION MAKING UNIT 5 DECISION MAKING This unit: UNDER UNCERTAINTY Discusses the techniques to deal with uncertainties 1 INTRODUCTION Few decisions in construction industry are made with certainty. Need to look at: The

More information

Game Theory: introduction and applications to computer networks

Game Theory: introduction and applications to computer networks Game Theory: introduction and applications to computer networks Zero-Sum Games (follow-up) Giovanni Neglia INRIA EPI Maestro 20 January 2014 Part of the slides are based on a previous course with D. Figueiredo

More information

Math 167: Mathematical Game Theory Instructor: Alpár R. Mészáros

Math 167: Mathematical Game Theory Instructor: Alpár R. Mészáros Math 167: Mathematical Game Theory Instructor: Alpár R. Mészáros Midterm #1, February 3, 2017 Name (use a pen): Student ID (use a pen): Signature (use a pen): Rules: Duration of the exam: 50 minutes. By

More information

CS711 Game Theory and Mechanism Design

CS711 Game Theory and Mechanism Design CS711 Game Theory and Mechanism Design Problem Set 1 August 13, 2018 Que 1. [Easy] William and Henry are participants in a televised game show, seated in separate booths with no possibility of communicating

More information

Econ 323 Microeconomic Theory. Practice Exam 2 with Solutions

Econ 323 Microeconomic Theory. Practice Exam 2 with Solutions Econ 323 Microeconomic Theory Practice Exam 2 with Solutions Chapter 10, Question 1 Which of the following is not a condition for perfect competition? Firms a. take prices as given b. sell a standardized

More information

Volume 29, Issue 3. The Effect of Project Types and Technologies on Software Developers' Efforts

Volume 29, Issue 3. The Effect of Project Types and Technologies on Software Developers' Efforts Volume 9, Issue 3 The Effect of Project Types and Technologies on Software Developers' Efforts Byung Cho Kim Pamplin College of Business, Virginia Tech Dongryul Lee Department of Economics, Virginia Tech

More information

Advanced Microeconomics

Advanced Microeconomics Advanced Microeconomics ECON5200 - Fall 2014 Introduction What you have done: - consumers maximize their utility subject to budget constraints and firms maximize their profits given technology and market

More information

Topic 3 Social preferences

Topic 3 Social preferences Topic 3 Social preferences Martin Kocher University of Munich Experimentelle Wirtschaftsforschung Motivation - De gustibus non est disputandum. (Stigler and Becker, 1977) - De gustibus non est disputandum,

More information

Game Theory: Minimax, Maximin, and Iterated Removal Naima Hammoud

Game Theory: Minimax, Maximin, and Iterated Removal Naima Hammoud Game Theory: Minimax, Maximin, and Iterated Removal Naima Hammoud March 14, 17 Last Lecture: expected value principle Colin A B Rose A - - B - Suppose that Rose knows Colin will play ½ A + ½ B Rose s Expectations

More information

Econ 323 Microeconomic Theory. Chapter 10, Question 1

Econ 323 Microeconomic Theory. Chapter 10, Question 1 Econ 323 Microeconomic Theory Practice Exam 2 with Solutions Chapter 10, Question 1 Which of the following is not a condition for perfect competition? Firms a. take prices as given b. sell a standardized

More information

Test 1. ECON3161, Game Theory. Tuesday, September 25 th

Test 1. ECON3161, Game Theory. Tuesday, September 25 th Test 1 ECON3161, Game Theory Tuesday, September 2 th Directions: Answer each question completely. If you cannot determine the answer, explaining how you would arrive at the answer may earn you some points.

More information

Budget Management In GSP (2018)

Budget Management In GSP (2018) Budget Management In GSP (2018) Yahoo! March 18, 2018 Miguel March 18, 2018 1 / 26 Today s Presentation: Budget Management Strategies in Repeated auctions, Balseiro, Kim, and Mahdian, WWW2017 Learning

More information

SI Game Theory, Fall 2008

SI Game Theory, Fall 2008 University of Michigan Deep Blue deepblue.lib.umich.edu 2008-09 SI 563 - Game Theory, Fall 2008 Chen, Yan Chen, Y. (2008, November 12). Game Theory. Retrieved from Open.Michigan - Educational Resources

More information

Game Theory. Lecture Notes By Y. Narahari. Department of Computer Science and Automation Indian Institute of Science Bangalore, India August 2012

Game Theory. Lecture Notes By Y. Narahari. Department of Computer Science and Automation Indian Institute of Science Bangalore, India August 2012 Game Theory Lecture Notes By Y. Narahari Department of Computer Science and Automation Indian Institute of Science Bangalore, India August 01 Chapter 5: Pure Strategy Nash Equilibrium Note: This is a only

More information

Best-Reply Sets. Jonathan Weinstein Washington University in St. Louis. This version: May 2015

Best-Reply Sets. Jonathan Weinstein Washington University in St. Louis. This version: May 2015 Best-Reply Sets Jonathan Weinstein Washington University in St. Louis This version: May 2015 Introduction The best-reply correspondence of a game the mapping from beliefs over one s opponents actions to

More information

6.254 : Game Theory with Engineering Applications Lecture 3: Strategic Form Games - Solution Concepts

6.254 : Game Theory with Engineering Applications Lecture 3: Strategic Form Games - Solution Concepts 6.254 : Game Theory with Engineering Applications Lecture 3: Strategic Form Games - Solution Concepts Asu Ozdaglar MIT February 9, 2010 1 Introduction Outline Review Examples of Pure Strategy Nash Equilibria

More information

Social preferences I and II

Social preferences I and II Social preferences I and II Martin Kocher University of Munich Course in Behavioral and Experimental Economics Motivation - De gustibus non est disputandum. (Stigler and Becker, 1977) - De gustibus non

More information

Game Theory. Wolfgang Frimmel. Repeated Games

Game Theory. Wolfgang Frimmel. Repeated Games Game Theory Wolfgang Frimmel Repeated Games 1 / 41 Recap: SPNE The solution concept for dynamic games with complete information is the subgame perfect Nash Equilibrium (SPNE) Selten (1965): A strategy

More information

6.896 Topics in Algorithmic Game Theory February 10, Lecture 3

6.896 Topics in Algorithmic Game Theory February 10, Lecture 3 6.896 Topics in Algorithmic Game Theory February 0, 200 Lecture 3 Lecturer: Constantinos Daskalakis Scribe: Pablo Azar, Anthony Kim In the previous lecture we saw that there always exists a Nash equilibrium

More information

Economics 448: Lecture 14 Measures of Inequality

Economics 448: Lecture 14 Measures of Inequality Economics 448: Measures of Inequality 6 March 2014 1 2 The context Economic inequality: Preliminary observations 3 Inequality Economic growth affects the level of income, wealth, well being. Also want

More information

In the Name of God. Sharif University of Technology. Microeconomics 2. Graduate School of Management and Economics. Dr. S.

In the Name of God. Sharif University of Technology. Microeconomics 2. Graduate School of Management and Economics. Dr. S. In the Name of God Sharif University of Technology Graduate School of Management and Economics Microeconomics 2 44706 (1394-95 2 nd term) - Group 2 Dr. S. Farshad Fatemi Chapter 8: Simultaneous-Move Games

More information

Not 0,4 2,1. i. Show there is a perfect Bayesian equilibrium where player A chooses to play, player A chooses L, and player B chooses L.

Not 0,4 2,1. i. Show there is a perfect Bayesian equilibrium where player A chooses to play, player A chooses L, and player B chooses L. Econ 400, Final Exam Name: There are three questions taken from the material covered so far in the course. ll questions are equally weighted. If you have a question, please raise your hand and I will come

More information

Econ 101A Final exam Mo 18 May, 2009.

Econ 101A Final exam Mo 18 May, 2009. Econ 101A Final exam Mo 18 May, 2009. Do not turn the page until instructed to. Do not forget to write Problems 1 and 2 in the first Blue Book and Problems 3 and 4 in the second Blue Book. 1 Econ 101A

More information

Strategy Lines and Optimal Mixed Strategy for R

Strategy Lines and Optimal Mixed Strategy for R Strategy Lines and Optimal Mixed Strategy for R Best counterstrategy for C for given mixed strategy by R In the previous lecture we saw that if R plays a particular mixed strategy, [p, p, and shows no

More information

LINEAR PROGRAMMING. Homework 7

LINEAR PROGRAMMING. Homework 7 LINEAR PROGRAMMING Homework 7 Fall 2014 Csci 628 Megan Rose Bryant 1. Your friend is taking a Linear Programming course at another university and for homework she is asked to solve the following LP: Primal:

More information

Finding Equilibria in Games of No Chance

Finding Equilibria in Games of No Chance Finding Equilibria in Games of No Chance Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, and Troels Bjerre Sørensen Department of Computer Science, University of Aarhus, Denmark {arnsfelt,bromille,trold}@daimi.au.dk

More information