Un-unraveling in Nearby, Finite-Horizon Games

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Un-unraveling in Nearby, Finite-Horizon Games Asaf Plan 03/01/11 Abstract Unraveling in equilibrium of finitely repeated games is often noted. This paper shows that such unraveling is not robust to small perturbations of the overall payoff function for a class of stage games that we identify. These stage games exhibit declining average sensitivity of payoffs to deviation from equilibrium. This is a significant class of continuous stage games, including standard oligopoly models. However, it does not include finite games like the prisoner s dilemma. We say that two games are nearby if they are identical apart from small differences in their payoff functions. Fixing a stage game in the class and a discount rate, we consider three sets of equilibrium payoffs: those of the infinitely repeated game, those of the finitely repeated games, and those of games nearby to the finitely repeated games. We find that the third contains both the first and second, that is un-unraveling in nearby, finite-horizon games. 1 Introduction This paper examines the sensitivity of pure-strategy equilibrium payoffs to perturbations of the overall payoff function in finitely repeated games. Two games are nearby if they are identical except for a small perturbation of the payoff funciton. Considering finitely repeated games that exhibit unraveling, we find that their arbitrarilly nearby games need not if the stage game satisfies a new condition which we call declining average sensitivity (DAS). Fixing a stage game and a discount rate, we consider three sets of equilibrium payoffs: those of the infinitely repeated game, those of the finitely repeated games of all lengths, and those of games arbitrarilly nearby to these finitely repeated games. It is well known that the equilibrium payoff set of the infinitely repeated game is often much larger than that of the finitely repeated games, because of unraveling. In contrast, we find that the equilibrium payoff set of the nearby, finite horizon games contains the equilibrium payoff set of the original infinitely repeated game, given the DAS condition. That is, we find that unraveling in finitely repeated games is not generally robust to small perturbations of the overall payoff 1

function. Consider a pair of undifferentiated Bertrand duopolists with discount rate (0, 1). Their stage game has a unique equilibrium where both firms set price equal to cost and achieve zero profit. Given that the stage game equilibrium is unique, the finitely repeated games of all lengths and discount rates exhibit unraveling: the two firms repeat the stage game equilibrium in every period. In equilibrium of the infinitely repeated game, the firms can achieve a higher, jointly-profit maximizing price, p m, if 1/2. To simplify further exposition, suppose that demand is constant at two units up to that monopoly price, p m, and production costs are zero. In a nearby, alternate universe, we find a second pair of duopolists who are just like the previous ones except that each would feel a tiny bit of guilt, amounting to disutility ɛ, if she were the first to renege on a collusive agreement. Such an agreement prescribes the path of future prices. The potential guilt directly affects each player s total payoffs by no more than ɛ, so the resulting game is ɛ-nearby to the game of the original universe. While the change in the payoff function is small, the change in equilibrium payoffs may be large. There is an agreement that yields an equilibrium with an increasing path of prices going in back in time from the last period, eventually achieving the monopoly price, p m, if 1/2 which is the same condition on as from the infinitely repeated game above. Recalling that costs are zero, in the final period the pair can agree to each set price equal to ɛ. This yields each firm a profit of ɛ, which they could increase up to 2ɛ by undercutting, but this would be offset by guilt so long as neither firm has previously reneged. In the second to last period, the pair can agree to jointly set price (1 + )ɛ, because reneging would result in immediate guilt ɛ plus a loss of collusive profits in the next period equal to ɛ. In the third to last period they can agree to set price ɛ + (1 + )ɛ + 2 ɛ. In the n th to last period, they can agree to set p n = max{p m, ɛ + 2p n 1 }. For any ɛ > 0, if 1/2, then p n = p m for all n greater than some finite N (which depends on and ɛ). This example works as it does because the undifferentiated Bertrand stage game weakly satisfies DAS in a particularly simple way. A significant class of continuous stage games satisfy DAS, including standard oligopoly models. DAS imposes a restriction on the correspondence between payoffs and temptations, which we describe here for the case of a stage game with a unique equilibrium that yields payoffs normalized to zero. With each action profile there is an associated payoff profile and temptation profile. A player s temptation is the potential increase in her payoffs if she were to instead play her best response. For symmetric action profiles in undifferentiated Bertrand duopoly, the temptation profile equals the absolute value of the payoff profile. Consider the setvalued mapping, C, from temptation profiles t to those payoffs that can be achieved at temptation profiles not greater than t. For example, recall the set of pure strategy ɛ-equilibrium payoffs, which are those that can be achieved at temptation profiles not greater than the symmetric profile (ɛ,..., ɛ). DAS requires that 2

C be subhomogeneous. That is, if payoff profile v can be achieved at temptation profile t then θv can be achieved at not more than θt, for 0 θ 1. Recall from producer theory that a cost function exhibits non-increasing returns to scale if it is subhomogeneous. DAS can be framed as a non-increasing returns to scale condition where the output is the deviation of payoffs from equilibrium payoffs and the input is temptation. If the stage game satisfies DAS then the set of equilibrium payoffs of nearby games can be built up bit by bit as we recede from the final period. It is not a new idea that small perturbations of the payoff function in a finitely repeated game can yield large increases in the set of equilibrium payoffs. For finitely repeated games without discounting, Conlon [1996] describes conditions on continuous stage games under which this is so. In unpublished work, Chou and Geanakoplos [1988] present a related folk theorem for approximate equilibria of a class of finitely repeated games. The latter result implies that as 1, the set of equilibrium payoffs in nearby games in the class approaches the set of equilibrium payoffs of the corresponding infinitely repeated games. The present paper describes stricter conditions under which a similar conclusion holds for any discount rate. The present paper is in someways a counterpoint to Mailath, Postlewaite, and Samuelson [2005, "MPS"]. Beginning with a finite multistage game, they compare the set of equilibria of nearby games. They find that if the games are near enough, the equilibria coincide. The condition that we consider here, DAS, rules out finite games. The definition of the distance between two games that we consider here follows MPS. The famous literature on dynamic games with reputation considers a different notion of nearby games. In those perturbed games, other players payoff functions are not publicly known, and there is a small chance that they differ from the payoff functions of the original game. In a sense, the reputation literature considers nearby games that are almost certainly the same, while this paper and MPS consider nearby games that are certainly almost the same. In both this paper and in games with reputation, large differences in equilibrium outcomes may accumulate moving away from a game s final period. However, the mechanism of these results and the predicted path of behavior is distinct across these two notions of nearby. 3

2 Un-unraveling This section presents our main results on un-unraveling. We fix a stage game G = I, A, u, discount rate, and a bound on distance ɛ > 0. We then study the union of the sets of pure-strategy equilibrium payoffs across all games G k that are ɛ-nearby to G k, E ɛ (G k ). A payoff is in E ɛ if it is a pure-strategy equilibrium payoff of some nearby game. We compare this to the set of pure-strategy equilibrium payoff in the infinitely repeated game, E(G ). We show that if the stage game satisfies DAS then the former set contains the latter for sufficiently long-but-finite horizons k. We restrict attention to pure-strategy equilibrium, which we will often abbreviate as p.s. equilibrium, or refer to simply as equilibrium. Our measure of the distance between two games follows Mailath, Postlewaite, and Samuelson [2005]. The overall payoff function of the finitely repeated game G k is the following discounted sum, U ( {a n } k ) k n=1 = (1 ) n 1 u(a n ) n=1 where a n is the outcome in period n. A nearby game G k need not be a repeated game itself; it s stage payoff s may depend on the entire history, yielding the following overall payoffs, Ũ ( {a n } k ) k n=1 = (1 ) n 1 ũ(h n, a n ), n=1 where h n is the history up to period n 1. We take the distance between G k and G k to be the largest difference in stage payoffs across all histories, actions and players: µ(g k, G k ) sup h,a max u i (a) ũ i (h, a). i We say that the two are ɛ-nearby if their distance is not more than ɛ. Let E( G k ) denote the set of equilibrium payoffs of G k. Our object of study is the union of equilibrium payoffs across nearby games: E ɛ (G k ) { v R I : v E( G k ), µ(g k, G k ) ɛ }. Abreu, Pearce, and Stacchetti [1990] famously present a recursive method for describing equilibrium payoffs in repeated games, which we adapt for the purpose of finding the set of equilibrium payoffs across nearby games. 1 Suppose that W is the set of equilibrium continuation payoffs beginning in the next period. 1 They are largely interested in repeated games with imperfect public monitoring. Our interest is in perfect monitoring, for which the method is somewhat simpler. Our presentation partly follows Mailath and Samuelson [2006]. 4

Fixing a strategy profile beginning in the current period, there is a mapping between current actions and continuation payoffs: γ : A W. If the action profile a is played in this period then total payoffs will be the weighted average (1 )u(a) + γ(a). We can derive the set of equilibrium payoffs from this new family of one-shot games, as follows. Definition 1. For γ : A W, let Ĝ(γ) be the one-shot game with player set I, action space A, and payoffs (1 )u(a) + γ(a). (a) A pure-action profile is enforceable on W if it is an equilibrium of Ĝ(γ) for some γ : A W.2 (b) A payoff profile is decomposable on W if it is the equilibrium payoff of Ĝ(γ) for some γ : A W. (c) The generating function B maps W to the set of payoffs that are decomposable on W. (d) The set W is self-generating if W B(W ). APS show that E(G ) is the largest, bounded fixed point of this operator B. For finitely repeated games, notice that E(G k ) = B k (0). (By B k we mean the k-fold composition of the operator B.) We adapt these tools to the study of approximate equilibria and equilibria of nearby games. For this purpose, it useful to consider a version without discounting. Instead of payoffs (1 )u(a) + γ(a) we have u(a) + φ(a), where φ is a mapping from A to current a set of current incentives X R I. Definition 2. For φ : A X, let ĜCI (φ) be the one-shot game with player set I, action space A, and payoffs u(a) + φ(a). (a) A pure-action profile is CI-enforceable on X if it is an equilibrium of ĜCI (φ) for some φ : A X. (b) A payoff profile is CI-decomposable on X if it is the equilibrium payoff of ĜCI (φ) for some φ : A X. (c) B CI (X) is the set of payoffs that are CI-decomposable on X. Notice that CI-enforceablity on current incentives X is equivalent to enforceablity on potential continuation payoffs W = 1 X. Similarly a payoff profile v is CI-decomposable on X if and only if (1 )v is decomposable on W = 1 X. Lastly, BCI (X) = 1 1 B ( 1 X). Notice that the set of pure-strategy 2ɛ-equilibria of a one-shot game G is set of action profiles that are CI-enforceable on [ ɛ, ɛ] I. (The set [ ɛ, ɛ] I is the I-dimensional filled cube centered at the origin with edges of length 2ɛ). This set of approximate equilibria coincides with the union of the sets of pure-strategy equilibria across games ɛ-nearby to G. Relatedly, the union of the sets of pure-strategy equilibrium payoffs across these nearby games equals B CI ([ ɛ, ɛ] I ). Recall that our object of study is E ɛ (G k ), which is the union of the sets of pure-strategy equilibrium payoffs across games ɛ-nearby to the finitely repeated game G k. This can be expressed in terms of a modification of the operator B: 2 APS instead write that a pair (a, γ) is admissable with respect to W. 5

Proposition 3. Define B ɛ (W ) B ( W + 1 [ ɛ, ɛ]n). Then E ɛ (G k ) = B k ɛ (0). Proof. I will show that (1) E ɛ (G 1 ) = B ɛ (0) and (2) for k 2, E ɛ (G k ) = B ɛ (E ɛ (G k 1 )). The claim of the lemma follows from induction. (1a) Let v B ɛ (0). That is, v is an equilibrium payoff in some one-shot game G 1 with payoffs (1 )ũ(a) = (1 )u(a) + γ(a), where γ(a) 1 [ ɛ, ɛ]i for all actions a A. Notice 1 γ(a) [ ɛ, ɛ]n, so ũ(a) u(a) ɛ for all a, G1 is ɛ-nearby to G 1, and v E ɛ (G 1 ). (1b) Let v E ɛ (G 1 ). That is, v is an equilibrium payoff in a one-shot game G 1 that is ɛ-nearby to G 1. The game G 1 has stage payoffs ũ(a) = u(a) + φ(a) for some φ(a) [ ɛ, ɛ] n for all actions a A, and v = (1 )ũ(a ) for some p.s. equilibrium a. Let γ(a) = 1 φ(a) 1 [ ɛ, ɛ]n. The action profile a is an equilibrium of the one-shot game with payoffs (1 )ũ(a) = (1 )u(a) + γ(a), so v B(0). (2a) Let v B(E ɛ (G k 1 )). That is, v is an equilibrium payoff in some one-shot game with payoffs (1 )u(a) + ψ(a), where ψ(a) ( E ɛ (G k 1 ) + 1 [ ɛ, ɛ]n) for all actions a A. We can choose γ(a) E ɛ (G k 1 ) and γ(a) 1 [ ɛ, ɛ]n such that ψ = γ + γ. The continuation payoff γ(a) is an equilibrium payoff of some nearby game G k 1 (a). So v is an equilibrium payoff of the dynamic game G k with current stage payoffs (1 )ũ(a) = (1 )u(a) + γ(a) and continuation games G k 1 (a). Because each G k 1 (a) is ɛ-nearby to G k 1, the overall game G k is ɛ-nearby to G k, so v E ɛ (G k ). 1 γ(a) [ ɛ, ɛ]n and (2b) Let v E ɛ (G k ). That is, v is the payoff of an equilibrium σ in a game G k that is ɛ-nearby to G k. For all actions a A, this nearby game has current stage payoffs ũ(a) = u(a) + φ(a) for some φ(a) [ ɛ, ɛ] n, and it has some continuation games G k (a) that are themselves ɛ-nearby to G k 1. Let a be the current action profile and γ(a) Ẽ(Gk 1 ) the continuation payoffs, given the equilibrium σ. The payoff v results from the equilibrium a in the one-shot game with payoffs (1 )ũ + γ. Again setting γ = 1 φ, we have v B(E ɛ (G k 1 )). Given that E ɛ (G k ) = B k ɛ (0), we will seek conditions on B so that lim ɛ 0 lim k B k ɛ (0) will be large. We first point out conditions such that it is small. Proposition 4. Suppose that G has a unique equilibrium payoff, N a singleton, and that its action space is finite. Then lim ɛ 0 lim k E ɛ (G k ) = N. Proof. Mailath, Postlewaite, and Samuelson [2005] show that if the action space A is finite then for small enough ɛ > 0, the equilibria of all games ɛ-nearby to G k coincide with the equilibria of G k itself. Because N is a singleton, lim k E(G k ) = N that is unraveling. A main example of this negative result is the finitely repeated prisoner s dilemma. Here it is easy to see that for small enough ɛ, there is unraveling in all nearby games like in the finitely repeated game itself. 6

We identify the following condition yielding B k ɛ (0) large. Proposition 5. Fix compact W E and ɛ > 0. If θw + (1 θ)n is self-generating for all θ [0, 1], then there exists finite K such that W E ɛ ( G k () ) for all k K. If N = {0}, the condition of the proposition becomes θw B(θW ). We are interested particularly in the case W = E. Given a temptation profile t R I + let C(t) { u(a ) : u i (a i, a i) u i (a ) t i, a i A i, i = 1,..., I }. Notice C(0) is the set of pure-strategy Nash equilibrium payoffs, N, and for ɛ R +, C((ɛ,..., ɛ)) is the set of payoffs achievable in pure-strategy ɛ-equilibria. Definition 6. We say that a stage game exhibits decreasing average sensitivity ( DAS ) if θc(t)+(1 θ)n C(θt)for all θ [0, 1]. We focus on the case where N = {0}. In this case, DAS is equivalent to subhomogeneity of C: θc(t) C(θt), θ [0, 1]. Proposition 7. Consider a DAS stage game. If W is compact and self-generating, then θw + (1 θ)n is self-generating for all θ [0, 1]. Proof. Fixing an equilibrium continuation payoff γ W, define d i (γ, W ) = γ i min γ W γ i. As with previous notation, d = i I d i. Now we can decompose B as follows B(W ) = ((1 )C(d(γ, W )) + γ ). γ W We want to show θw + (1 θ)n B(θW + (1 θ)n ). 7

B(θW + (1 θ)n ) = ((1 )C (d (γ, θw + (1 θ)n )) + γ ) γ θw +(1 θ)n = ((1 )C (d ((θγw + (1 θ)γn ), θw + (1 θ)n )) + (θγw + (1 θ)γn )) γ W W,γ N N ((1 )C (d (θγw, θw )) + (θγw + (1 θ)γn )) γ W W,γ N N = ((1 )C (θd (γw, W )) + (θγw + (1 θ)γn )) γ W W,γ N N ((1 ) (θc (d (γw, W )) + (1 θ)n ) + (θγw + (1 θ)γn )) γ W W,γ N N ((1 ) (θc (d (γw, W )) + (1 θ)γn ) + (θγw + (1 θ)γn )) γ W W,γ N N = θ (1 )C (d (γw, W )) + γ W + (1 θ) (1 )γn + γ N γ W W γ N N = θb(w ) + (1 θ)n θw + (1 θ)n. Combining the previous propositions yields our main result: Theorem 8. Consider a stage game G with decreasing average sensitivity, a discount rate [0, 1), and a bound ɛ > 0. There exists finite K such that E (G ()) E ɛ ( G k () ) for all k K. The result implies that if v is an equilibrium payoff of the infinitely repeated game, G (), then for each sufficiently long but finite truncation G k (), there exists an ɛ-nearby game G k () of which v is an equilibrium payoff. (Notice the bound K does not depend on the particular equilibrium payoff v.) This is not to say that the set of equilibrium payoffs of any particularly nearby game contains the set of payoffs of the infinitely repeated games. In general that is not true. 8

3 Declining Average Sensitivity In the previous section, we stated the declining average sensitivity condition in terms of the operator C, which is not a primitive of the game. This section describes conditions on the stage-game payoff function u such that DAS holds. This turns out to be difficult. We restrict attention to stage games with unique equilibrium payoffs, which we normalize to zero. In this case, DAS requires that if a payoff profile v can be achieved at temptation profile t, then θv can be achieved at a temptation profile weakly less than θt, for all θ [0, 1]. We further assume that there are only two players. At action profile a, player 1 s temptation is i (a ) ũ 1 (a 2) u 1 (a ), ũ 1 (a 2) sup a 1 A 1 u 1 (a 1, a 2) and symmetrically for player 2. DAS is equivalent to the following: For each a A and θ [0, 1] there exists a A such that u(a ) = θu(a) and (a ) θ (a). In most games, it is not possible to check this condition directly. An exception is undifferentiated Bertrand duopoly: Example 9 (Undifferentiated Bertrand Duopoly). Consider two firms with constant unit costs c selling an undifferentiated product. Let p be the price profile and suppose that total demand, q, is continuous in the lowest price, p = min{p 1, p 2 }. If p 1 = p 2 = p then u 1 (p) = u 2 (p) = (p c)q(p)/2; the two firm s split the market. If instead p = p 1 < p 2, then u 1 = (p c)q(p) and u 2 = 0. Symmetrically for p 2 < p 1. First consider symmetric price profiles, p 1 = p 2 = p. Notice that u i (p, p) is continuous in p, and i (p) = u i (p, p) /2. So if we can achieve some payoff vector u we can achieve θu for all θ [0, 1], with temptation scaled by exactly θ. Secondly consider p 1 < p 2. Then ũ i = max{(p j c)q(p j ), 0}. Pick p 1 such that (p 1 c)q(p 1) = θ(p 1 c)q(p 1 ). For any p 2 > p 1, 2 (p ) = θ 2 (p). We can further pick p 2 near enough to p 1 so that 1 (p ) < θ 1 (p). In general we cannot directly check DAS in this way, but must rely on a differential condition like the following: Proposition 10. If 1 ddu 1(x 1,a 2) da 1 du 1(x 1,a 2) da 1 ( ) (Du(a)) 1 u(a) at all points a where Du(a) is full rank and x 1 in the interval between a 1 and ã 1, and this condition holds symmetrically for player 2, then DAS is satisfied. 9

This expression is not generally easy to verify, as it involves the inverse of the Jacobian Du(a) and some other complicated terms. It does hold in the following case. Example 11 (Linear Cournot Duopoly). Consider two firms that compete in quantities, selling an undifferentiated product. The inverse demand function if p(q) = max{1 q 1 q 2, 0}. Profits are u 1 (q) = (q 1 c)p(q). Tedious differential calculations reveal that this game satisfies DAS. The condition of the previous proposition is not easy to interpret. The analagous condition under the restriction to strongly symmetric strategies in a symmetric game is substantially simpler: Proposition 12. Under the restriction to symmetric strategies in a symmetric game, DAS is satisfied provided that 2 log u 1 + 2 log u 1 a 1 a 2 a 2 0 1 and symmetrically for player 2. This condition is satisfied under a standard diagonal dominance assumption for log payoffs. Such an assumption is somewhat restrictive for Cournot competition but less so for differentiated Bertrand. If this condition holds then, for example, any payoff that can be achieved by means of a grim trigger strategy in the infinitely repeated game can also be achieved in long-but-finite horizon nearby games. 10

4 Conclusion This paper establishes that unraveling in finitely repeated games is not generally robust to small perturbations of the overall payoff function. For stage games satisfying the DAS condition, equilibrium payoffs of the infinitely repeated game are also equilibrium payoffs of long-but-finite horizon, nearby games. There is still work to be done in describing conditions on the stage payoff function such that DAS holds. The DAS condition has not been previously described, but it has at least two applications beyond this paper. Benoit and Krishna (1985) prove a folk theorem for finitely repeated games provided that the stage game has multiple equilibrium payoffs that are strictly ranked for all players. They consider finitely repeated games without discounting. In a separate paper, I am examining the question of when their condition is enough to achieve nearly the entire set of equilibrium payoffs of the infinitely repeated game as equilibrium payoffs of the long-but-finitely-repeated game. This is again closely tied to DAS. In other work, I examine how the set of equilibrium payoffs of the infinitely repeated game, E(G ()), varies in. I find that if the game satisfies DAS strictly than E varies continuously in. A further strengthening of DAS produces stronger bounds on this variation. 11

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