The Intuitive and Divinity Criterion: Explanation and Step-by-step examples

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: Explanation and Step-by-step examples EconS 491 - Felix Munoz-Garcia School of Economic Sciences - Washington State University

Reading materials Slides; and Link on the course website: http://www.bepress.com/jioe/vol5/iss1/art7/ Only need to read pages 1-6.

Motivation Many economic contexts can be understood as sequential games involving elements of incomplete information. Signaling games are an excellent tool to explain a wide array of economic situations: Labor market [Spence, 1973] Limit pricing [Battacharya, 1979 and Kose and Williams, 1985] Dividend policy [Milgrom and Roberts, 1982] Warranties [Gal-Or, 1989]

Motivation Problems with Signaling games: the set of PBE is usually large. In addition, some equilibria are insensible ( crazy ). Hence, how can we restrict the set of equilibria to those prescribing sensible behavior? Solutions to refine the set of PBE: Intuitive criterion [Cho and Kreps, 1987] ( easy), and Universal Divinity criterion [Banks and Sobel, 1987] (also referred as the D 1 -criterion)( not for this course. For references, see links on the course website).

Description of Signaling Games Signaling games One player is privately informed. For example, he knows information about market demand, his production costs, etc. He uses his actions (e.g., his production decisions, investment in capacity, etc.) to communicate/conceal this information to other uninformed player.

Description of Signaling Games Time Structure In particular, let us precisely describe the time structure of the game: 1. Nature reveals to player i some piece of private information, θ i Θ. For instance, Θ = {θ L, θ H }. 2. Then, player i, who privately observes θ i, chooses an action (or message m) which is observed by other player j. 3. Player j observes message m, but does not know player i s type. He knows the prior probability distribution that nature selects a given type θ i from Θ, µ (θ i ) [0, 1]. For example, the prior probability for Θ = {θ L, θ H } can be µ(θ L ) = p and µ(θ H ) = 1 p.

Description of Signaling Games Time Structure Continues: 4. After observing player i s message, player j updates his beliefs about player i s type. 1 Let µ (θ i m) denote player j s beliefs about player i s type being exactly θ = θ i after observing message m. 2 For instance, the probability that player i is a Friendly type given that he offered me a gift is µ (F Gift ) 5. Given these beliefs, player j selects an optimal action, a, as a best response to player i s message, m.

Outline of the Consider a particular PBE, e.g., pooling PBE with its corresponding equilibrium payoffs u i (θ). Application of the in two steps: 1 First Step: Which type of senders could benefit by deviating from their equilibrium message? 2 Second Step: If deviations can only come from the senders identified in the First Step, is the lowest payoff from deviating higher than their equilibrium payoff? 1 If the answer is yes, then the equilibrium violates the Intuitive Criterion. 2 If the answer is no, then the equilibrium survives the Intuitive Criterion.

Example 1 - Discrete Messages Let us consider the following sequential game with incomplete information: A monetary authority (such as the Federal Reserve Bank) privately observes its real degree of commitment with maintaining low inflation levels. After knowing its type (either Strong or Weak), the monetary authority decides whether to announce that the expectation for inflation is High or Low. A labor union, observing the message sent by the monetary authority, responds by asking for high or low salary raises (denoted as H or L, respectively)

Example 1 - Discrete Messages The only two strategy profiles that can be supported as a PBE of this signaling game are: A polling PBE with both types choosing (High, High); and A separating PBE with (Low, High). Let us check if (High, High) survives the.

Example 1 - Discrete Messages Notice that the pooling PBE prescribes a somewhat insensible behavior from the Strong monetary authority: It announces a High inflation target for next year. Let us check if this behavior survives the.

First Step First Step: Which types of monetary authority have incentives to deviate towards Low inflation? Low inflation is an off-the-equilibrium message. Let us first apply condition (1) to the Strong type, umon (High Strong) < max u Mon (Low Strong) }{{} a } Labor {{} Equil. Payoff Highest payoff from deviating to Low 200 < 300 Hence, the Strong type of monetary authority has incentives to deviate towards Low inflation.

First Step Graphically, we can represent the incentives of the Strong monetary authority to deviate towards Low inflation as follows:

First Step Let us now check if the Weak type also has incentives to deviate towards Low: umon (High Weak) < max u Mon (Low Weak) }{{} a } Labor {{} Equil. Payoff Highest payoff from deviating to Low 150 > 50 Thus, the Weak type of monetary authority does not have incentives to deviate towards Low inflation.

First Step Graphically, we can represent the lack of incentives of the Weak monetary authority to deviate towards Low inflation as follows:

First Step Hence, the only type of Monetary authority with incentives to deviate is the Strong type, Θ (Low) = {Strong}. Thus, the labor union beliefs after observing Low inflation are restricted to γ = 1. (Not arbitrary, γ [0, 1], anymore)

First Step This implies that the labor union chooses Low wage demands after observing Low inflation. (0 is larger than 100, in the upper right-hand node).

Second Step Study if there is a type of monetary authority and a message it could send such that condition (2) is satisfied: min u a A (Θ i (m, a, θ) > ui (θ). (m),m) which is indeed satisfied since 300 > 200 for the Strong monetary authority.

As a result... The pooling PBE of (High, High) violates the Intuitive Criterion: there exists a type of sender (Strong monetary authority) and a message (Low) which gives to this sender a higher utility level than in equilibrium, regardless of the response of the follower (labor union).

Possible speech Possible speech from the sender with incentives to deviate (Strong monetary authority): It is clear that my type is in Θ (m) = {Strong}. If my type was Weak I would have no chance of improving my payoff over what I can obtain at the equilibrium (condition (1)) by selecting Low inflation. We can therefore agree that my type is Strong. Hence, update your believes as you wish, but restricting my type to be in Θ (m) = {Strong}. Given these beliefs, your best response to my message improves my payoff over what I would obtain with my equilibrium strategy (condition (2)). For this reason, I am sending you such off-the-equilibrium message of Low inflation.

Only separating PBE survives Therefore, there is only one equilibrium in this game that survives the : the separating PBE with (Low, High)

One second... Why can t we apply the to the above separating PBE, to test if this equilibrium survives the? In this separating PBE there is no off-the-equilibrium message, since all messages are used by either type of sender. Recall that in the we start by checking if a sender has incentives to deviate towards an off-the-equilibrium message, then we restrict the responder s off-the-equilibrium beliefs, etc.

Insight This implies that, in signaling games with two types of senders and two available actions (messages) for the senders, the separating PBEs always survive the. What if two types of senders can choose among three possible messages? Type t 1 sends message m 1, Type t 2 sends message m 2, and Nobody sends message m 3!! Then, m 3 is an off-the-equilibrium message. In this case, we can check if this separating PBE survives/violates the.

Beer-Quiche game (Breakfast in the Far West) Final exam 1 Player 1 just moved into town, and nobody else but him knows whether he is "Wimpy" or "Surely" (i.e., Weak or Strong). 2 At the moment in the morning the Saloon is a quite place, and he is deciding what to have for breakfast: 1 Quiche (something that he really enjoys if he is a Wimpy type), or 2 Beer (something he prefers when he is of the Surely type). 3 Then, player 2 (the typical character looking for trouble in this kind of films) enters into the Saloon and observes the newcomer having breakfast... 1 but does not know whether he is Surely or Wimpy.

Beer-Quiche game (Breakfast in the Far West) Part (a) of the exercise 1 Check if the pooling equilibrium in which both types of player 1 have Beer for breakfast survive the Cho and Kreps (1987).

Beer-Quiche game (Breakfast in the Far West) Part (b) of the exercise 1 Check if the pooling equilibrium in which both types of player 1 have Quiche for breakfast survives the Cho and Kreps (1987).