(Unit: million yen) Net Sales 50,000 40,000 30,000 20,000 10,000. Ordinary Income 7,500 6,000 4,500 3,000 1,500 コンシューマ事業. Consumer Game Business

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Fact Sheet Third Quarter of Fiscal Year Ending March 31, 216 Stock Exchange Listing: First Section of Tokyo Stock Exchange Stock Code: 7844 URL: http://www.marv.jp/ Marvelous Inc. Contact: Administration Division, Corporate Planning Department TEL: +81-3-5769-7447 In line with our management philosophy of the "'Amazement' and 'Emotion' to the world with New Entertainment," Marvelous Inc. is a comprehensive entertainment company which develops online games, game software, amusement games, audio & visual content, stage and musical performances, and other products and services. Summary of Consolidated Quarterly financial information Third Quarter (nine months) Financial Results 1Q 2Q 4Q (3 months) (6 months) (9 months) (full-year) 8,45 16,447 24,229-5, 4, 35, 1,376 2,841 3,972 - Ordinary Income 1,436 2,793 3,94-3, 2, 18,28 24,229 2,925 3,972 Profit attributable to owners of parent 992 1,91 2,69 - Net Income Per Share (yen) 18.57 35.92 51.6 - Results of Operations 1, previous FY Ordinary Income review 1,5 previous FY review Profit attributable to owners of parent The entertainment industry in the period under review saw the expansion in the app games market moderate its pace, combined with a gradually intensifying competitive market environment caused by factors such as the emergence of popular IP titles, and game companies in Japan, Europe, the U.S., and Asian countries entering each other's markets. In the market for home-use games, PlayStation 4 has been strengthening its presence centered on Europe and the U.S., but the domestic market continues to contract overall. In the market for arcade games, although the market overall has been shrinking, machines themed on powerful IPs have been performing well. In the audio & visual sectors, while the environment for sales of package products remains adverse, demand continues to expand due to the popularity of Japanese anime in China, and in Japan and overseas the growth in video dissemination services is progressing. Moreover, "2.5 dimensional musical" format, which transforms the two-dimensional world of manga, anime, and games into stage performance contents, has established itself in Japan as a full-fledged genre and the number of performances and audiences continues to rise along with ongoing gains in market scale. 1,5 3,112 previous FY 3,94 review 1,5 1,875 previous FY 2,69 review 4,1 Under these circumstances, the Group has been operating as a comprehensive entertainment provider deploying a "multi-content, multi-use, and multi-device" strategy to deliver diverse entertainment content in all business segments and on a variety of devices. In order to establish robust IPs, the Group has been driving its strategy in the three key areas of branding, alliances, and global business, and is working to offer content that generates "buzz" among today's users while endeavoring to enhance its services. As a result, the Group's net sales in the third quarter (April 1, 215 to December 31, 215) marked 24,229 million yen (up 33.1% compared with the same period of the previous year), with operating income of 3,972 million yen (up 35.8% compared with the same period of the previous year), ordinary income of 3,94 million yen (up 26.6% compared with the same period of the previous year), and profit attributable to owners of parent of 2,69 million yen (up 43.5% compared with the same period of the previous year). Percentage of by Segment Online オンライン事業 Game コンシューマ事業 音楽映像事業 Audio & Visual 12.2% 24.4% 63.4% Percentage of by Segment Online オンライン事業 Game コンシューマ事業 Audio 音楽映像事業 & Visual 16.5% 13.6% 69.9% 1

Segment Information (Performance Summary) Online Game Audio & Visual Leading Titles Logres of Swords and Sorcery: Goddess of Ancient Marvelous Inc. Aiming Inc. Remarks about Performance Marvelous Inc. VALKYRIE DRIVE PARTNERS In native apps, "Logres of Swords and Sorcery: Goddess of Ancient" continues to be a major source of divisional income. Service for this title was initiated on October 22, 215, through Garena Online Private Limited in Taiwan, Hong Kong, and Macau. Performance has developed favorably from the time of release, and as of December 4, 215, this title attained in Taiwan the No. 1 position in the App Store sales ranking. Additionally, in browser games, service for "VALKYRIE DRIVE SIREN-" started on November 25, 215, with existing titles showing solid performance. As a result, segment net sales totaled 15,352 million yen (up 45.4% compared with the same period of the previous year), with segment operating income of 3,368 million yen (up 39.7% compared with the same period of the previous year). 22,7 24, 18, 15,352 1,561 15,379 5, 5, 2,5 3,368 2,411 3,815 6,376 4,492 Wataru Watanabe (Akitashoten) 28 / Yowamushi Pedal GR Film Partners Wataru Watanabe (Akitashoten) 28 / Marvelous, TOHO, SEGA LIVE CREATION 4,8 4,699 3,166 2,963 1,5 84 75 653 497 52 1,6 1,3 1,89 1,2 8 797 737 4 25 Stage [Yowamushi Pedal] Ep. IRREGULAR The Rival Peaks The audio & visual production sector of the Audio & Visual business segment implemented the video commercialization of "My Teen Romantic Comedy SNAFU TOO!," a TV anime lead-managed by the Company, with favorable sales performance. Additionally, income from secondary usage such as video dissemination sales and program sales, respectively from the Company's library, developed favorably. The stage production division recognized revenues from the August 215 performances of "Stage K II -AROUSAL OF KING-" and "HYPER MUSICAL Samurai Jam -Bakumatsu Rock-." Additionally, public performances were given of "MUSICAL THE PRINCE OF TENNIS 3rd Season SEIGAKU vs. St. RUDOLPH," "Stage [Yowamushi Pedal] Ep. IRREGULAR 'The Rival Peaks'," and "MUSICAL AOHARUTETSUDO" (respective revenues will be recognized in the fourth quarter). As a result, segment net sales totaled 2,963 million yen (down 6.4% compared with the same period of the previous year), with segment operating income of 797 million yen (up 8.1% compared with the same period of the previous year). 1, 5 1,25 At the Company s sales sector of the segment, NET HIGH (PS Vita) was released on November 26, 215, and VALKYRIE DRIVE -BHIKKHUNI- (PS Vita) and NITRO PLUS BLASTERZ -HEROINES INFINITE DUEL- (PS4/PS3)" were released on December 1, 215. Furthermore, U.S. subsidiary Marvelous USA, Inc. on October 13, 215, launched sales of "Corpse Party: Blood Drive (PS Vita)" (licenser: MAGES./5bp.) and on December 22, 215, "The Legend of Heroes: Trails of Cold Steel (PS3/PS Vita)" (licenser: Nihon Falcom), etc., showing favorable performances along with repeat sales of individual titles. At the amusement division, solid performance was reported due to factors such as the release of new sequel versions of "Pokémon TRETTA" and "MONSTER HUNTER SPIRITS," and by increasing the number of amusement consoles deployed. As a result, segment net sales totaled 5,919 million yen (up 31.8% compared with the same period of the previous year), with segment operating income of 653 million yen (up 31.2% compared with the same period of the previous year). 5,919 My Teen Romantic Comedy SNAFU TOO! WATARU WATARI,SHOGAKUKAN/ OREGAIRU2 PRODUCTION COMMITTEE 2, 3,75 215 Marvelous Inc. VALKYRIE DRIVE PARTNERS 215 Marvelous Inc. 4, VALKYRIE DRIVE -BHIKKHUNI- 8, 12, NET HIGH VALKYRIE DRIVE -SIREN- 2

Transition of Performance / Financial Indices / Transition of Financial Data [Consolidated Statement of Income] Gross Ordinary Income Profit attributable to owners of parent [Consolidated Balance Sheet] Current Assets Fixed Assets Total Assets Current Liabilities Long-Term Liabilities Net Assets Shareholders Equity Former MMV 6,965 Former AQI 7,239 Former MMV 1,74 Former AQI 3,644 Former MMV 22 Former AQI 1,7 Former MMV 147 Former AQI 1,41 Former MMV 131 Former AQI 537 Former MMV 3,271 Former AQI 7,231 Former MMV 82 Former AQI 1,3 Former MMV 4,92 Former AQI 8,235 Former MMV 3,496 Former AQI 1,32 Former MMV 271 Former AQI 35 Former MMV 325 Former AQI 6,878 Former MMV 325 Former AQI 6,878 211.3 212.3 213.3 214.3 215.3 216.3 1,423 17,579 2,33 26,441 24,229 4,491 8,116 9,946 14,975 14,68 1,44 2,329 3,6 4,412 3,972 1,25 2,325 3,41 4,583 3,94 3,533 1,919 1,882 2,178 2,69 211.3 212.3 213.3 214.3 215.3 216.3 11,932 12,593 14,583 18,624 15,211 1,734 2,748 2,233 3,414 4,624 13,667 15,341 16,816 22,39 19,835 4,361 4,57 4,84 8,535 6,745 22 76 54 52 35 9,12 1,694 11,921 13,45 13,54 9,12 1,694 11,921 13,45 13,37 (million yen) 3, 26,441 24, 2,33 17,579 18, 1,423 12, 7,239 6,965 211.3 212.3 213.3 214.3 215.3 Ordinary Income (million yen) 5, 4,583 4, 3,41 2,325 2, 1,41 1,25 1, 147 211.3 212.3 213.3 214.3 215.3 Total Assets (million yen) Former MMV Former AQI Marvelous (million yen) 5, 4,412 4, 3,6 2,329 2, 1,44 1,7 1, 22 211.3 212.3 213.3 214.3 215.3 Profit attributable to owners of parent (million yen) 4, 3,533 3,2 2,178 2,4 1,919 1,882 1,6 8 537 131 211.3 212.3 213.3 214.3 215.3 Net Assets (million yen) [Cash Flow Statement] 211.3 212.3 213.3 214.3 215.3 216.3 Cash flows from Former MMV 1,36 Operating activities Former AQI 2,94 1,399 2,817 3,852 4,31 - Cash flows from Former MMV -246 Investing activities Former AQI -2,762 435-2,13-634 -2,218 - Cash flows from Former MMV -237 Financing activities Former AQI -216-479 -975-873 -1,146 - Cash and Cash Equivalents Former MMV 1,749 at End of Period Former AQI 2,41 5,979 5,723 8,12 8,937-25, 2, 15, 1, 5, 8,235 4,92 16,816 15,341 13,667 22,39 211.3 212.3 213.3 214.3 215.3 15, 12, 9, 13,45 11,921 1,694 9,12 6,878 325 211.3 212.3 213.3 214.3 215.3 3

Transition of Performance / Financial Indices / Transition of Financial Data [Per Share Indices] 211.3 212.3 213.3 214.3 215.3 216.3 Net income per share Former MMV 1.76 (yen) Former AQI 98.73 17.62 35.9 35.21 4.74 51.6 Net assets per share Former MMV 26.65 (yen) Former AQI 1,261.95 17.29 2.7 223.2 251.55 252.7 Net income per share (yen) 15 12 17.62 98.73 9 Former MMV Former AQI Marvelous Net assets per share (yen) 1,5 1,261.95 1,2 9 [Profitability] Gross profit rate (%) Operating profit ratio (%) Ordinary profit ratio (%) Net profit ratio (%) [Efficiency & Security] ROE (%) ROA (%) Capital ratio (%) D/E ratio (%) [Return to Shareholders] Dividend (million yen) DOE (%) Dividend payout ratio (%) 211.3 212.3 213.3 214.3 215.3 216.3 Former MMV 25. Former AQI 5.3 43.1 46.2 48.9 56.6 6.6 Former MMV 2.9 Former AQI 14.8 1. 13.3 14.8 16.7 16.4 Former MMV 2.1 Former AQI 14.4 9.8 13.2 15. 17.3 16.3 Former MMV 1.9 Former AQI 7.4 33.9 1.9 9.3 8.2 11.1 211.3 212.3 213.3 214.3 215.3 216.3 Former MMV 5.6 75. 19.4 16.6 17.2 - Former AQI 8.1 Former MMV 3.4 11.6 16. 18.9 23.6 - Former AQI 13. Former MMV 7.9 66.6 69.7 7.9 61. 65.7 Former AQI 83.5 Former MMV 559.7 Former AQI 1.1 15.2 7.9 5.5 1.5 1.2 211.3 212.3 213.3 214.3 215.3 216.3 Former MMV Former AQI 21 323 668 694 1,69 - Former MMV. Former AQI 2.9 6.1 6.8 6.1 8.4 - Former MMV. 5.6 34.8 36.9 49.1 - Former AQI 37.5 6 6 4.74 35.9 35.21 3 3 17.29 2.7 223.2 251.55 1.76 26.65 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 1. 8. 6. 4. 2.. 1. 8. 6. 4. 2.. Capital ratio (%) Operating profit ratio (%) 83.5 66.6 69.7 7.9 61. 7.9 2. 15. 1. 5.. 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 ROE (%) ROA (%) 75. 5.6 19.4 16.6 17.2 8.1 25. 2. 15. 1. 5. 16.7 14.8 14.8 13.3 1. 2.9 23.6 18.9 16. 13. 11.6 3.4. 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 Important matters concerning the per share indices On October 1, 213, the Company executed a stock split of its common shares at the ratio of 1 shares to 1. The per share indices take into consideration the effects of this stock split. 4

Future Developments & Outlook for Fiscal Year Ending March 216 / Basic Information Future Developments & Outlook for Fiscal Year Ending March 216 In order to strengthen the development frameworks of the online game business, a business mainstay of the Company, effective April 1, 215, the Company integrated as a new subsidiary G-MODE Corporation, which is a company engaged in creating application development frameworks including investments in development platforms for native apps. Moreover, aiming at further enhancement of financial results, the Company took steps to reinforce management systems and aims to establish the "Marvelous Brand" by creating added value for the world's entertainment that is "Distinctive of the Marvelous Brand." In its business initiatives for the fiscal year ending March 216, the Group will focus on achieving further growth in app games, which have been sustaining strong performance in the Online Game, accompanied by continuing efforts to maintain the popularity of existing titles. In the and the Audio & Visual, where operating environments remain adverse, the Group will use its special strength in planning abilities to best effect with the aim of achieving sales and earnings growth compared with the previous fiscal year. As a result of the aforementioned efforts, consolidated results for the current fiscal year are forecast to achieve net sales of 35, million yen, operating income of million yen, ordinary income of million yen, and net income of 4,1 million yen. Creating added value Distinctive of the Marvelous Brand for the world's entertainment Entertainment Online games Consumer games Amusement machines Anime Stage performances Establishing the Marvelous Brand Creation of new value Basic Information Company Profile (As of October 1, 215) Stock Information (As of September 3, 215) Company Name: Marvelous Inc. Head Office: Shinagawa Seaside East Tower, 4-12-8 Higashi-Shinagawa, Shinagawa-ku, Tokyo, Japan Established: June 25, 1997 Capital: 1,128 million Officers: Chairman, President and CEO Haruki Nakayama Vice Chairman Shuichi Motoda Representative Director, Executive Vice President and COO Toshinori Aoki Managing Director Yoshiaki Matsumoto Director and CFO Seiichiro Kato Director (External) Shunichi Nakamura Director (External) Ken Kutaragi Standing Statutory Auditor Toshio Nago Katsuhiko Nishimura Tadahiko Ono Hisashi Miyazaki Activities Online Game Consumer Game Audio & Visual Proposing, developing, producing and marketing apps and games capitalizing on the Company s proprietary intellectual property and other companies promising intellectual property for various platforms Proposing, developing, producing and marketing game software for home game consoles and game machines for amusement facilities Proposing, producing, and marketing a variety of contents including audio and visual, as well as proposing, producing, and exhibiting stage and musical performances End of term: March 31 Shares per unit: 1 Total number of authorized shares: 9,, Total shares outstanding: 53,593,1 Number of shareholders: 21,88 [Major Shareholders / Ratio of Shares Owned] Hayao Nakayama 18.99 % Amuse Capital Inc. 12.95 % Haruki Nakayama 1.59 % Amuse Capital Investment, K.K. 3.55 % TOHOKUSHINSHA FILM CORPORATION 1.5 % Bank of New York GCM Client Accounts M. LSCB 1.1 % Bank of New York GCM Client Account JPRD ISG (FE-AC) 1.4 % Matsui Securities Co., Ltd..94 % SBI SECURITIES Co., Ltd..87 % Mizuho Securities Co., Ltd..81 % *1. Shareholding ratios are calculated after deduction of treasure stock (1,872,4 shares). *2. Shareholding ratios are truncated after three decimal places. [Stock Quote] (As of January 29, 216) Stock Quote: 861 yen Market Cap: 46,143 million yen 5