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Fact Sheet Marvelous Inc. Fiscal Year Ended March 31, 215 Stock Exchange Listing: First Section of Tokyo Stock Exchange Stock Code: 7844 URL: http://www.marv.jp/ Contact: Administration Division, Corporate Planning Department TEL: +81-3-5769-7447 In line with our management philosophy of the "'Amazement' and 'Emotion' to the world with New Entertainment," Marvelous Inc. is a comprehensive entertainment company which develops online games, game software, games for amusement consoles, audio & visual software, musical performances, and other products and services. Summary of Consolidated Quarterly financial information Fourth Quarter (full-year) Financial Results 1Q 2Q 3Q 4Q Operating Income (3 months) (6 months) (9 months) (full-year) 3, 26,441 4,412 Net sales 4,758 11,387 18,28 26,441 Operating Income 655 1,449 2,925 4,412 Ordinary Income 649 1,514 3,112 4,583 Net Income 424 934 1,875 2,178 Net Income Per Share (yen) 7.93 17.48 35.8 4.74 24, 18, 12, 4,758 第 1 1Q 11,387 18,28 4, 3, 2, 1, 655 第 1 1Q 1,449 2,925 Results of Operations Ordinary Income Net Income In the period under review, the entertainment industry saw continued growth in the applications market driven by the widespread adoption of smartphones, combined with increased user numbers along with a diversity of titles. Moreover, the Japanese market, the world's largest, has been attracting much interest from foreign companies and prompted a string of market entries of foreign-made content, associated with intensifying competition. In the domestic market for home-use games, highperformance dedicated game machines remain highly popular centered on core users. However, market scale has been losing out to the smartphone market and remains under intense pressure. In the market for arcade games, amid a diversity of games for young children, a number of strong contents offerings continued to monopolize the market. In the audio & visual sectors, sales of package products remain under the impact of an unfavorable environment, contrasted by steadily growing demand in the live entertainment business. 4, 3, 2, 1, 649 第 11Q 1,514 3,112 4,583 2,5 2, 1,5 1, 5 424 第 11Q 934 1,875 2,178 第 44Q Under these circumstances, the Group has been operating as a comprehensive entertainment provider deploying a "multi-content, multi-use, and multi-device" strategy to deliver diverse entertainment content in all business segments and on a variety of devices. In order to establish robust IPs, the Group has been driving its strategy in the three key areas of branding, alliances, and global business, and is working to offer content that generates "buzz" among today's users while endeavoring to enhance its services. As a result, the Group's consolidated operating results for the current term (April 1, 214 to March 31, 215) came to net sales of 26,441 million yen (up 3.1% from the previous fiscal year), operating income of 4,412 million yen (up 46.8% from the previous fiscal year), and ordinary income of 4,583 million yen (up 5.7% from the previous fiscal year). Net income for the term was 2,178 million yen (up 15.7% from the previous fiscal year). Percentage of by Segment 17.8% 24.1% 58.1% Online オンライン事業 Consumer コンシューマ事業 Audio 音楽映像事業 & Visual Percentage of Operating Income by Segment Online オンライン事業 Consumer コンシューマ事業 Audio 音楽映像事業 & Visual 2.1% 9.3% 7.6% 1

Segment Information (Performance Summary) Online Consumer Audio & Visual Leading Titles Logres of Swords and Sorcery: Goddess of Ancient Browser Sangokushi SENRAN KAGURA ESTIVAL VERSUS PUZZLE & DRAGONS Z Tamer Battle V2 Samurai Jam -Bakumatsu Rock- Stage [Yowamushi Pedal] Ep. HAKOGAKU The beast on the road Remarks about Performance In the online game business, existing major titles continued to perform well. Although the PC browser games market itself has been contracting, performance has been robust centered on "Browser Sangokushi," a long-selling hit title. Likewise, existing titles performed well also in mobile browser games, exemplified by rising sales of "Ikki-Tousen Burst Fight." In native apps, sales have continued expanding for "Logres of Swords and Sorcery: Goddess of Ancient" released in December 213, with significant contributions to income for the period. As new titles of app games, we launched "NBA CLUTCH TIME" in November 214 in Japan, and in January 215 started dissemination of a Chinese language version of that title in Taiwan, Hong Kong, and Macau. Subsequently in February 215 we launched "Disney Magic Castle Dream Island" under a license agreement with The Walt Disney Company (Japan) Ltd. Additionally, we released two new app games titles. As a result, segment net sales totaled 15,379 million yen (up 73.2% from the previous fiscal year) with segment operating income at 3,815 million yen (up 413.7% from the previous fiscal year). Operating Income 4, 3, 2, 1, 1,5 1,2 9 6 3 Marvelous Inc. Aiming Inc. 2,656 Marvelous Inc. 3,461 4,443 4,818 395 722 1,293 1,44 215 Marvelous Inc. GungHo Online Entertainment, Inc. / Marvelous Inc. At the Company's sales sector of the Consumer segment, sales launches of "SENRAN KAGURA 2 (Nintendo 3DS)" in August 214, "Samurai Jam -Bakumatsu Rock-: Ultra Soul (PS Vita/PSP)" in September, and "KINKI NO MAGNA (Nintendo 3DS)" in October of the same year have been in an uphill struggle. Likewise, sales targets were missed for both the package version of "DEKAMORI SENRAN KAGURA (PS Vita)," which used to be on sale as a download version only, launched in November 214 and the new title "SENRAN KAGURA ESTIVAL VERSUS (PS4/PS Vita)," which was launched in March 215. Furthermore, regarding "KAIO", a development started with a view to creating a powerful original IP of the Company, the development effort was terminated and a development termination extraordinary loss recognized to account for the written-off work in progress. This move was due to a drastic change in market environments and unfavorable conditions rendering the formation of the initially projected media mix initiative impracticable. At the amusement division, a significant delay occurred in the originally projected contributions to earnings from the "PUZZLE & DRAGONS Z Tamer Battle" kids' amusement console launched in June 214. As the result of a careful assessment of the recoverability of the stated asset value based on estimates of future cash flow, an asset impairment extraordinary loss was recognized in the amount of the remaining asset balance. As a result, segment net sales totaled 6,376 million yen (down 16.4% from the previous fiscal year), with segment operating income of 52 million yen (down 77.9% from the previous fiscal year). 2,5 2, 1,5 1, 5 35 28 21 14 7 1,278 2,152 1,61 1,884 298 112 86 4 C214 Marvelous Inc./ BakumatsuRock Production Committee Wataru Watanabe (Akitashoten) 28 / Yowamushi Pedal GR Film Partners Wataru Watanabe (Akitashoten) 28 / Marvelous, TOHO, DXL CREATION The audio & visual production sector of the Audio & Visual business segment implemented the audio-visual product commercialization of the TV animation products "Samurai Jam -Bakumatsu Rock-" and "Tokyo Ghoul," both lead-managed by the Company. However, under the impact of a deteriorated market environment, sales of package products fell short of target. On the other hand, the stage production division reported significant growth for the standard "MUSICAL THE PRINCE OF TENNIS" as well as for "Stage Yowamushi Pedal," which solidified its position as a major title of the Company. Moreover, "Musical HAKUOKI" and "ULTRA MUSICAL Samurai Jam -Bakumatsu Rock-" have remained highly popular and performances of all titles have turned out hits. In addition to ticket sales, related goods and DVDs have been selling extremely well. As a result, segment net sales totaled 4,699 million yen (up 22.9% from the previous fiscal year), with segment operating income of 1,89 million yen (up 18.3% from the previous fiscal year). 2, 1,6 1,2 8 4 4 32 24 16 8 825 1,19 1,322 1,532 228 197 311 352 2

Transition of Performance / Financial Indices / Transition of Financial Data [Consolidated Statement of Income] Former MMV Former AQI Marvelous Gross Operating Income Operating Income Ordinary Income Net Income 211.3 212.3 213.3 214.3 215.3 Former MMV 6,965 Former AQI 7,239 1,423 17,579 2,33 26,441 Former MMV 1,74 Former AQI 3,644 4,491 8,116 9,946 14,975 Former MMV 22 Former AQI 1,7 1,44 2,329 3,6 4,412 Former MMV 147 Former AQI 1,41 1,25 2,325 3,41 4,583 Former MMV 131 Former AQI 537 3,533 1,919 1,882 2,178 (million yen) 3, 26,441 24, 2,33 17,579 18, 1,423 12, 7,239 6,965 Operating Income (million yen) 4, 3,6 3, 2,329 2, 1,44 1,7 1, 22 4,412 [Consolidated Balance Sheet] 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 Current Assets Former MMV 3,271 Former AQI 7,231 11,932 12,593 14,583 18,624 Fixed Assets Former MMV 82 Former AQI 1,3 1,734 2,748 2,233 3,414 Total Assets Former MMV 4,92 Former AQI 8,235 13,667 15,341 16,816 22,39 Current Liabilities Former MMV 3,496 Former AQI 1,32 4,361 4,57 4,84 8,535 Long-Term Liabilities Former MMV 271 Former AQI 35 22 76 54 52 Net Assets Former MMV 325 Former AQI 6,878 9,12 1,694 11,921 13,45 Shareholders Equity Former MMV 325 Former AQI 6,878 9,12 1,694 11,921 13,45 [Cash Flow Statement] 211.3 212.3 213.3 214.3 215.3 Cash flows from Former MMV 1,36 Operating activities Former AQI 2,94 1,399 2,817 3,852 4,31 Cash flows from Former MMV -246 Investing activities Former AQI -2,762 435-2,13-634 -2,218 Cash flows from Former MMV -237 Financing activities Former AQI -216-479 -975-873 -1,146 Cash and Cash Equivalents Former MMV 1,749 at End of Period Former AQI 2,41 5,979 5,723 8,12 8,937 Ordinary Income (million yen) 4, 3, 2, 1, 1,41 1,25 147 2,325 Total Assets (million yen) 2 2, 1 1, 3,41 4,583 211.3 212.3 213.3 214.3 215.3 8,235 4,92 16,816 15,341 13,667 22,39 211.3 212.3 213.3 214.3 215.3 Net Income (million yen) 4, 3,533 3,2 2,178 2,4 1,919 1,882 1,6 8 537 131 211.3 212.3 213.3 214.3 215.3 Net Assets (million yen) 1 13,45 11,921 12, 1,694 9,12 9, 6,878 3, 325 211.3 212.3 213.3 214.3 215.3 3

Transition of Performance / Financial Indices / Transition of Financial Data [Per Share Indices] 211.3 212.3 213.3 214.3 215.3 Net income per share Former MMV 1.76 (yen) Former AQI 98.73 17.62 35.9 35.21 4.74 [Profitability] Net assets per share Former MMV 26.65 (yen) Former AQI 1,261.95 17.29 2.7 223.2 251.55 Net income per share (yen) 15 12 17.62 98.73 9 Former MMV Former AQI Marvelous Net assets per share (yen) 1,5 1,261.95 1,2 9 Gross profit rate (%) Operating profit ratio (%) Ordinary profit ratio (%) Net profit ratio (%) [Efficiency & Security] ROE (%) ROA (%) Capital ratio (%) D/E ratio (%) 211.3 212.3 213.3 214.3 215.3 Former MMV 25. Former AQI 5.3 43.1 46.2 48.9 56.6 Former MMV 2.9 Former AQI 14.8 1. 13.3 14.8 16.7 Former MMV 2.1 Former AQI 14.4 9.8 13.2 15. 17.3 Former MMV 1.9 Former AQI 7.4 33.9 1.9 9.3 8.2 211.3 212.3 213.3 214.3 215.3 Former MMV 5.6 Former AQI 8.1 75. 19.4 16.6 17.2 Former MMV 3.4 Former AQI 13. 11.6 16. 18.9 23.6 Former MMV 7.9 Former AQI 83.5 66.6 69.7 7.9 61. Former MMV 559.7 Former AQI 1.1 15.2 7.9 5.5 1.5 6 6 4.74 35.9 35.21 3 3 17.29 2.7 223.2 251.55 1.76 26.65 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 1. 8. 6. 4. 2.. Capital ratio (%) Operating profit ratio (%) 83.5 66.6 69.7 7.9 61. 7.9 2. 15. 1. 5.. 211.3 212.3 213.3 214.3 215.3 211.3 212.3 213.3 214.3 215.3 ROE (%) ROA (%) 16.7 14.8 14.8 13.3 1. 2.9 [Return to Shareholders] Dividend (million yen) DOE (%) Dividend payout ratio (%) 211.3 212.3 213.3 214.3 215.3 Former MMV Former AQI 21 323 668 694 1,69 Former MMV. Former AQI 2.9 6.1 6.8 6.1 8.4 Former MMV. Former AQI 37.5 5.6 34.8 36.9 49.1 1. 8. 6. 4. 2. 5.6 8.1 75. 19.4 16.6 17.2 25. 2. 15. 1. 5. 13. 3.4 16. 11.6 18.9 23.6. 211.3 212.3 213.3 214.3 215.3. 211.3 212.3 213.3 214.3 215.3 Important matters concerning the per share indices On October 1, 213, the Company executed a stock split of its common shares at the ratio of 1 shares to 1. The net income per share takes into consideration the effects of this stock split. 4

Future Developments & Outlook for Fiscal Year Ending March 216 / Basic Information Future Developments & Outlook for Fiscal Year Ending March 216 In order to strengthen the development frameworks of the online game business, a business mainstay of the Company, effective April 1, 215, the Company integrated as a new subsidiary G-MODE Corporation, which is a company engaged in creating application development frameworks including investments in development platforms for native apps. Moreover, aiming at further enhancement of financial results, the Company took steps to reinforce management systems and aims to establish the "Marvelous Brand" by creating added value for the world's entertainment that is "Distinctive of the Marvelous Brand." In its business initiatives for the fiscal year ending March 216, the Group will focus on achieving further growth in app games, which have been sustaining strong performance in the Online, accompanied by continuing efforts to maintain the popularity of existing titles. In the Consumer and the Audio & Visual, where operating environments remain adverse, the Group will use its special strength in planning abilities to best effect with the aim of achieving sales and earnings growth compared with the fiscal year under review. As a result of the aforementioned efforts, consolidated results for the next term are forecast to achieve net sales of 3 million yen, operating income of million yen, ordinary income of million yen, and net income of 4,1 million yen. Creating added value Distinctive of the Marvelous Brand for the world's entertainment Entertainment Online games Consumer games Amusement machines Anime Stage performances Establishing the Marvelous Brand Creation of new value Basic Information Company Profile (As of April 1, 215) Stock Information (As of March 31, 215) Company Name: Marvelous Inc. Head Office: Shinagawa Seaside East Tower, 4-12-8 Higashi-Shinagawa, Shinagawa-ku, Tokyo, Japan Established: June 25, 1997 Capital: 1,128 million Officers: Chairman, President and CEO Haruki Nakayama Vice Chairman Shuichi Motoda Representative Director, Executive Vice President and COO Toshinori Aoki Managing Director Yoshiaki Matsumoto Director Yoshiteru Yamaguchi Director and CFO Seiichiro Kato Director (External) Shunichi Nakamura Director (External) Ken Kutaragi Standing Statutory Auditor Toshio Nago Isamu Tsuji Iwao Nishi Katsuhiko Nishimura Activities Online Game Consumer Game Developing apps and games capitalizing on the Company s proprietary intellectual property and other companies promising intellectual property for various platforms Proposing, developing, producing and marketing game software for home game consoles and game machines for amusement facilities End of term: March 31 Shares per unit: 1 Total number of authorized shares: 9,, Total shares outstanding: 53,593,1 Number of shareholders: 19,817 [Major Shareholders / Ratio of Shares Owned] Hayao Nakayama 18.32 % Amuse Capital Inc. 12.5 % Haruki Nakayama 1.22 % Amuse Capital Investment, K.K. 3.43 % MSCO CUSTOMER SECURITIES 1.81 % TOHOKUSHINSHA FILM CORPORATION 1.45 % Rakuten Securities, Inc. 1.41 % Mitsubishi UFJ Morgan Stanley Securities Co., Ltd..87 % Credit Suisse Securities (Europe) Limited main account.74 % JPMCB NA ITS LONDON CLIENTS AC MORGAN STANLEY AND CO.73 % INTERNATIONAL LIMITED Audio & Visual Proposing, producing, and marketing a variety of contents including audio and visual, as well as proposing, producing, and exhibiting stage and musical performances [Stock Quote] (As of May 12, 215) Stock Quote: 1,739 yen Market Cap: 93,198 million yen 5