Q Financial Results

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Transcription:

Q3 2018 Financial Results

Stillfront a market leader in online strategy games Stillfront at a glance Global presence 1) Market leader in the genre free to play browser and mobile strategy games, with a loyal customer base and long game life cycles Well-diversified game portfolio with established blockbuster IPs and many small to midsized growing and profitable IPs 4.1 million monthly users, MAUs, and 1.0 million daily users, DAUs 1) Main markets by revenue are US, Germany, MENA, France and UK Headquarter in Stockholm with a group of ten studios operating in Bulgaria, Germany, Jordan, Malta, Romania, Sweden and United States with a total of 460 professionals North Am 25% South Am 3% Europe 49% Africa 1% Asia 19% Oceania 3% Sales Offices Game Studios Massive track record 1) marketing spend 200m with high ROI All time 400m consumers to date >1bn in lifetime deposits 4.1m MAU avg. # of MAUs Empire is one of the biggest strategy games of all time Note: 1) Excluding Imperia Online. 2

Key highlights Q3 Financial highlights Proforma net revenue growth of 25% YoY High profitability strong Adjusted EBIT margin of 28% After the reporting period: new financing package in place Operational highlights Strong development in Core products Lower gaming activity due to seasonality Acquisition of Imperia Online Synergies coming into play 3

Portfolio update Q3 Stableand highlyprofitableportfolio Empire brand Big brand Core Products Other 1) 1) 1) 1) 45% 22% 33% <1% Four products: Empire, Four Kingdoms, Millennium Wars (Mobile + web) Q3 Deposits 2) : 138 MSEK (-16% YoY) UAC: 14 MSEK (-51% YoY) Transformation of Flash products to HTML5 Lower amount of updates Launch activities in Millennium Wars Marketing spend low EBIT contribution very strong Q3 Three products: Big Farm, Mobile Harvest and Skytopia Deposits 2) : 67 MSEK (+52% YoY) UAC: 31 MSEK (173% YoY) Transformation to HTLM5 completed in the quarter Launch of Skytopia Big Farm: Mobile Harvest: released in Q4 2017 surpassed 100 MSEK revenue In total 19 products Q3 Deposits 2) : 99 MSEK (+130% YoY) UAC: 18 MSEK (+366% YoY) Largest products: Nida Harb III: 45 MSEK, Call of War: 16 MSEK and War and Peace: 9 MSEK Nida Harb III: released in Q4 2017 surpassed 100 MSEK revenue Call of War: all-time-high quarter Launch of Vietnam War: Platoons, Strike of Nations, SIEGE: WW 2 Long tail products In total more than 10 products Low potential but still contributing No investments or live ops Assets can be reused Empire and BIG brands show stability in total deposits Note: 1) As of Q3 2018. 2) Deposits are unadjusted revenues. % share of Group deposits in Q3 2018. 4

Active User Base DAU* Y-o-Y ( 000) 904 192 1053 342 1115 400 1021 372 954 350 +6% +82% Big Brand Core Products 462 461 463 403 345-25% Empire Brand 250 250 253 246 259 +3% Q3 2017 Q4 2017 Q1 2018 Q2 2018 Q3 2018 MAU** Y-o-Y Comments Q3 2018 ( 000) 3469 5053 4893 2042 1724 4237 4098 +18% Q3 affected by seasonality Stickiness remains stable 551 1543 1514 +175% BIG brands compensate for the decline in the Empire brands 1764 2016 2186 1725 1354-23% Core Products continue to grow 1153 996 983 969 1231 +7% Q3 2017 Q4 2017 Q1 2018 Q2 2018 Q3 2018 *) Average unique daily active users over the quarter **) Average unique monthly active users over the quarter ***) Numbers pertain to online games only. 5

Paying User Base MPU* Y-o-Y ( 000) 142 31 164 50 172 54 167 53 153 48 +7% +55% Big Brand Core Products 74 77 82 76 67-10% Empire Brand 37 36 36 38 38 +2% Q3 2017 Q4 2017 Q1 2018 Q2 2018 Q3 2018 ARPMPU** Comments Q3 2018 (SEK) Y-o-Y +127% 873 778 593 490 385 Y-o-Y -7% 735754 726728 686 Y-o-Y -2% 479 460468 420 363 Y-o-Y +13% 653664 588576 603 Q3 affected by seasonality Strong monetization development, YoY All-time-high ARPMPU of 664 SEK, an increase of 13% mainly driven by Nida Harb III success in MENA region Core Empire Big Farm Total *) Average unique monthly paying users over the quarter **) Average deposits net VAT per monthly paying user over the quarter ***) Numbers pertain to online games only. 6

Strong EBIT margin in a seasonally soft quarter Net revenue, UAC development Comments Net revenue, MSEK UAC, MSEK UAC, % of net revenue 280 262 252 284 315 329 315 1079 1113 1180 1243 25% growth in net revenues Strong EBIT margin of 28% despite higher share of mobile (57%), royalty costs and limited royalty revenues 38 36 45 14% 14% 18% 117 85 95 Q1'17 Q2'17 Q3'17 Q4'17 Q1'18 Q2'18 Q3'18 Adj. EBIT development Adj. EBIT, MSEK Adj. EBIT, % of net revenue 82 81 70 29% 31% 28% 41% 19 27% 29% 75 73 24% 22% 64 236 20% 22% 89 28% Q4'17 283 25% Q1'18 341 361 29% 29% Q2'18 253 245 238 23% 22% Q3'18 256 20% 21% UAC alignments due to seasonality drives a higher margin UAC Q4 2017 at exceptional level due to massive launch of BIG Farm Mobile Harvest The Group strongly benefits from having a diversified portfolio: The natural volatility drives weaker growth for some products - balanced by stronger growth for other products Some strongly cash-generative products fuel organic growth in other products 7% Q1'17 Q2'17 Q3'17 Q4'17 Q1'18 Q2'18 Q3'18 Q4'17 Q1'18 Q2'18 Q3'18 7

Income Statement Q3 2018 MSEK Jul-Sep 2018 Net revenues 315 OWC 31 Other revenues 4 Total 350 Other operating expenses -172 Personnel expenses -58 Adjusted EBITDA 120 Depreciation, amortization and write-downs -31 Adjusted EBIT 89 Items affecting comparability 0 EBIT 89 Financial items -16 EBT 72 Taxes for the period -18 Net result for the period 54 Comments Gross margin 75% Major cost items: Payment providers, platforms fees, royalties 79 MSEK UAC 64 MSEK Staff 58 MSEK Capitalized Product Development 36 MSEK No Items affecting comparability during Q3 8

Balance Sheet 2018-09-30 MSEK 2018-09-30 Intangible non-current assets 1 546 Tangible non-current assets 8 Deferred tax assets 14 Current receivables 143 Cash and cash equivalents 152 Total assets 1 864 Comments Intangible assets mainly consist of: Capitalized product development Acquired products Goodwill 202 MSEK 198 MSEK 1 140 MSEK Shareholders equity Shareholders' equity attributable to parent company s shareholders 961 Non-Controlling interest 13 Total Shareholders equity 974 Non-current liabilities 136 Bond 491 Current liabilities 263 Non-current liabilities mainly attributable to: Expected earn-outs: Deferred tax liability: Current liabilities Overdraft liability: Expected earn-outs: 37 MSEK 89 MSEK 52 MSEK 37 MSEK Total Liabilities and Shareholders equity 1 864 9

Cash flow statement Q3 2018 Cash flow from operations Comments SEKm 211 235 Cash flow from operations positively impacted by reclassification of current liabilities related to earnouts (positive impact on cash flow from working capital) by 37 MSEK Investment activities related to product development and payment of earnouts 17 30 2015 2016 2017 Q3 2018 Cash flow MSEK 2018 Jul-Sep 2017 Jul- Sep 2018 Jan-Sep 2017 Jan-Sep Latest 12 months 2017 Jan-Dec Cash flow from operations 121 55 160 136 235 211 Cash flow from investment activities -48-19 -52-49 -70-67 Cash flow from financing activities -3-6 -141 0-262 -120 Cash flow for the period Cash and cash equivalents at the end of the period 70 31-33 87-96 23 152 240 152 240 152 176 10

New financing package in place 600 MSEK in senior unsecured bonds due 2022 under a new bond framework of up to 1000 MSEK The proceeds from the bond issue will be used for: Early redemption of outstanding 500 MSEK 2017/2020 senior secured bond loan General corporate purposes Bank facilities in the amount of 600 MSEK 100 MSEK working capital facility 500 MSEK revolving credit facility maturing in 2021 Favourable terms: Stibor 3m + 500bps More flexible terms 11

Acquisition of Imperia Online Leading game developer and publisher in Southeastern Europe Focus on long term gamer relations Profitabiity, efficiency and low risk 25 released games and over 45 million users worldwide Flagship title Imperia Online, a MMO strategy game both for browser and mobile platforms Net revenue of app 4.1 MEUR, operating margin of app 48%, January-August 2018 Solid highly profitable base Addition to Core portfolio with 2 games Increased presence and knowledge in Eastern Europe and South America regions Perfect strategic fit Successful cross platform technology Proven state-of-the-art ability in Game-as-a-Service Solid performance marketing capabilities 12

Outlook Profitable growth Strategic and tactical priorities Growth agenda both organically and through M&A EBIT margin Synergies and leverage Further reward/risk balancing for predictability and stability Further expansion of portfolio Extensions of engines for future rapid development of titles; Siege, SUP, Big and Empire engines Successful true cross platform extension Strike of Nations & SIEGE: WWII: promising but at an early stage 2 products from Imperia Online added to Core products from October 1, 2018 Synergies Acquisitions Performance marketing optimization - 20% cost savings Goodgame supporting Babil and Simutronics in launching Strike of Nations and SIEGE: WWII Payment shop and fraud-systems shared between studios M&A provides attractive value creation opportunities with appealing reward/risk model Deal flow is high both in volume, quality and size Broader game genre In short: Stillfront well positioned for capturing future profitable growth New financial package in place at favourable terms Synergies in the Group providing us with a powerful platform 13

Thank you